litucks-torzu/src/video_core
ReinUsesLisp fe5356d223 vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
..
buffer_cache
engines maxwell_3d: Make dirty_pointers private 2020-01-16 04:07:15 -05:00
renderer_opengl Merge pull request #3304 from lioncash/fwd-decl 2020-01-16 11:21:18 -05:00
renderer_vulkan vk_rasterizer: Implement Vulkan's rasterizer 2020-01-16 23:05:15 -03:00
shader control_flow: Silence -Wreorder warning for CFGRebuildState 2020-01-14 13:28:48 -05:00
texture_cache texture_cache/surface_params: Make GetNumLayers public 2020-01-13 20:35:43 -03:00
textures
CMakeLists.txt vk_rasterizer: Implement Vulkan's rasterizer 2020-01-16 23:05:15 -03:00
dma_pusher.cpp
dma_pusher.h
gpu.cpp video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
gpu.h video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h