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Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). |
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| .. | ||
| emu_window_sdl2.cpp | ||
| emu_window_sdl2.h | ||
| emu_window_sdl2_gl.cpp | ||
| emu_window_sdl2_gl.h | ||