litucks-torzu/src/video_core/renderer_opengl
bunnei 3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
..
gl_arb_decompiler.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_arb_decompiler.h
gl_buffer_cache.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_device.cpp Rebase for per game settings 2020-07-17 14:26:14 +10:00
gl_device.h async shaders 2020-07-17 14:24:57 +10:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_rasterizer.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp
gl_resource_manager.h async shaders 2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp async shaders 2020-07-17 14:24:57 +10:00
gl_shader_cache.h async shaders 2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp
gl_shader_decompiler.h
gl_shader_disk_cache.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
gl_shader_disk_cache.h
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
gl_texture_cache.h
maxwell_to_gl.h maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT 2020-06-30 02:40:14 -04:00
renderer_opengl.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
renderer_opengl.h
utils.cpp
utils.h