litucks-torzu/src/video_core/shader/decode
Nguyen Dac Nam db2f547434
shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
..
arithmetic.cpp shader: FMUL switch to using LUT (#3441) 2020-02-27 11:14:25 -05:00
arithmetic_half.cpp
arithmetic_half_immediate.cpp
arithmetic_immediate.cpp
arithmetic_integer.cpp nit: add const to where it need. 2020-02-21 21:16:45 +07:00
arithmetic_integer_immediate.cpp
bfe.cpp
bfi.cpp shader/decode: Fix constant buffer offsets 2020-02-05 12:19:09 -03:00
conversion.cpp shader_conversion: I2F : add Assert for case src_size is Short 2020-02-19 11:40:35 +07:00
ffma.cpp
float_set.cpp
float_set_predicate.cpp
half_set.cpp
half_set_predicate.cpp
hfma2.cpp
image.cpp
integer_set.cpp
integer_set_predicate.cpp
memory.cpp
other.cpp
predicate_set_predicate.cpp
predicate_set_register.cpp
register_set_predicate.cpp
shift.cpp shader/shift: Implement SHIFT_RIGHT_{IMM,R} 2020-02-01 21:20:02 -03:00
texture.cpp shader/texture: Fix illegal 3D texture assert 2020-02-21 15:57:27 -03:00
video.cpp
warp.cpp
xmad.cpp