litucks-torzu/src/video_core/shader
Lioncash 5b441fa25d async_shaders: std::move data within QueueVulkanShader()
Same behavior, but avoids redundant copies.

While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
..
decode Merge pull request #4854 from ReinUsesLisp/cube-array-shadow 2020-11-05 16:25:00 -08:00
ast.cpp
ast.h
async_shaders.cpp async_shaders: std::move data within QueueVulkanShader() 2020-11-20 04:38:18 -05:00
async_shaders.h
compiler_settings.cpp
compiler_settings.h
control_flow.cpp
control_flow.h
decode.cpp
expr.cpp
expr.h
memory_util.cpp
memory_util.h
node.h
node_helper.cpp
node_helper.h
registry.cpp
registry.h
shader_ir.cpp
shader_ir.h
track.cpp
transform_feedback.cpp
transform_feedback.h