litucks-torzu/src/video_core/renderer_opengl
2021-11-17 23:49:44 -05:00
..
gl_buffer_cache.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_buffer_cache.h
gl_compute_pipeline.cpp shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h
gl_device.cpp gl_device: Force GLASM on NVIDIA drivers 495-496 2021-10-28 19:38:49 -04:00
gl_device.h
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_graphics_pipeline.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
gl_rasterizer.h
gl_resource_manager.cpp gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
gl_resource_manager.h
gl_shader_cache.cpp opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
gl_shader_cache.h
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
gl_texture_cache.h texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
gl_texture_cache_base.cpp
maxwell_to_gl.h
renderer_opengl.cpp Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
renderer_opengl.h OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
util_shaders.cpp host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
util_shaders.h host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00