litucks-torzu/src/video_core/renderer_opengl
2021-07-22 21:51:35 -04:00
..
gl_buffer_cache.cpp glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_buffer_cache.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_compute_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_compute_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_device.cpp glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
gl_device.h glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_graphics_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
gl_shader_cache.h gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
gl_shader_manager.cpp
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
gl_texture_cache.h
maxwell_to_gl.h
renderer_opengl.cpp renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
renderer_opengl.h
util_shaders.cpp
util_shaders.h