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* Eliminate redundant multiplications by gl_FragCoord.w on the shader * Shader cache version bump |
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|---|---|---|
| .. | ||
| BindlessElimination.cs | ||
| BindlessToIndexed.cs | ||
| BranchElimination.cs | ||
| ConstantFolding.cs | ||
| GlobalToStorage.cs | ||
| Optimizer.cs | ||
| Simplification.cs | ||
| Utils.cs | ||