clean_ryujinx/Ryujinx.Graphics.GAL
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Multithreading Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AddressMode.cs
AdvancedBlendDescriptor.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AdvancedBlendOp.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AdvancedBlendOverlap.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
BlendDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHandle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Capabilities.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ColorF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2DF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Face.cs
Format.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
FrontFace.cs
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs
ImageCrop.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
IndexType.cs
IPipeline.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IProgram.cs
IRenderer.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
ISampler.cs
ITexture.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
IWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBindings.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
StencilOp.cs
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs