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Multithreading
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
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AddressMode.cs
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AdvancedBlendDescriptor.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
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AdvancedBlendOp.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
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AdvancedBlendOverlap.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
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BlendDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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BlendFactor.cs
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BlendOp.cs
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BufferAssignment.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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BufferHandle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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BufferRange.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Capabilities.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
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ColorF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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CompareMode.cs
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CompareOp.cs
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CounterType.cs
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DepthMode.cs
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DepthStencilMode.cs
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DepthTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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DeviceInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Extents2D.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Extents2DF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Face.cs
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Format.cs
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GPU: Add fallback when 16-bit formats are not supported (#4108)
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2022-12-26 15:50:27 -03:00 |
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FrontFace.cs
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HardwareInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ICounterEvent.cs
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ImageCrop.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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IndexType.cs
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IPipeline.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
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IProgram.cs
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IRenderer.cs
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Vulkan: Don't flush commands when creating most sync (#4087)
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2022-12-29 15:39:04 +01:00 |
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ISampler.cs
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ITexture.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
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IWindow.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |
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LogicalOp.cs
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MagFilter.cs
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MinFilter.cs
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MultisampleDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Origin.cs
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PolygonMode.cs
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PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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ProgramPipelineState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Rectangle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Ryujinx.Graphics.GAL.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
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SamplerCreateInfo.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
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ScreenCaptureImageInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ShaderBindings.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ShaderInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
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ShaderSource.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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StencilOp.cs
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StencilTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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SupportBufferUpdater.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
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SwizzleComponent.cs
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Target.cs
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TextureCreateInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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TextureReleaseCallback.cs
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VertexAttribDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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VertexBufferDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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Viewport.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ViewportSwizzle.cs
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