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@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles. @LotP plans to look this over later, but for now, this should suffice as a fix for affected users. Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/22 |
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| .. | ||
| AppleHv | ||
| Jit | ||
| LightningJit | ||
| Signal | ||
| AddressSpace.cs | ||
| AddressTable.cs | ||
| DummyDiskCacheLoadState.cs | ||
| ExceptionCallbacks.cs | ||
| ICpuContext.cs | ||
| ICpuEngine.cs | ||
| IDiskCacheState.cs | ||
| IExecutionContext.cs | ||
| ITickSource.cs | ||
| IVirtualMemoryManagerTracked.cs | ||
| LoadState.cs | ||
| ManagedPageFlags.cs | ||
| MemoryEhMeilleure.cs | ||
| MemoryHelper.cs | ||
| PrivateMemoryAllocation.cs | ||
| PrivateMemoryAllocator.cs | ||
| Ryujinx.Cpu.csproj | ||
| TickSource.cs | ||
| VirtualMemoryManagerRefCountedBase.cs | ||