clean_ryujinx/src/Ryujinx.Cpu
Max 47c0180ba4 [CPU] Increased base JIT cache size (#22)
@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles.

@LotP plans to look this over later, but for now, this should suffice as a fix for affected users.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/22
2026-05-02 02:49:59 +00:00
..
AppleHv gpu allocation optimizations (ryubing/ryujinx!195) 2025-10-26 14:14:51 -05:00
Jit feature: .NET 10 (ryubing/ryujinx!214) 2025-11-11 12:55:36 -06:00
LightningJit [CPU] Increased base JIT cache size (#22) 2026-05-02 02:49:59 +00:00
Signal misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
AddressSpace.cs
AddressTable.cs [ci skip] replace all usages of IntPtr with nint 2026-01-27 17:41:46 -06:00
DummyDiskCacheLoadState.cs Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)" 2025-06-15 20:45:26 -05:00
ExceptionCallbacks.cs Add GDB Stub (ryubing/ryujinx!71) 2025-08-04 20:45:15 -05:00
ICpuContext.cs JIT Sparse Function Table (#250) 2024-11-22 15:33:44 -06:00
ICpuEngine.cs
IDiskCacheState.cs
IExecutionContext.cs chore: Overall code cleanup 2025-10-26 01:22:20 -05:00
ITickSource.cs Fix ~3500 analyser issues 2025-05-30 17:08:34 -05:00
IVirtualMemoryManagerTracked.cs
LoadState.cs
ManagedPageFlags.cs
MemoryEhMeilleure.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
MemoryHelper.cs
PrivateMemoryAllocation.cs
PrivateMemoryAllocator.cs misc: chore: Use collection expressions in Cpu 2025-01-26 15:41:05 -06:00
Ryujinx.Cpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
TickSource.cs Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)" 2025-06-15 20:45:26 -05:00
VirtualMemoryManagerRefCountedBase.cs