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* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes |
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| .. | ||
| Display.cs | ||
| GbpBuffer.cs | ||
| IApplicationDisplayService.cs | ||
| IApplicationRootService.cs | ||
| IHOSBinderDriver.cs | ||
| IManagerDisplayService.cs | ||
| IManagerRootService.cs | ||
| ISystemDisplayService.cs | ||
| ISystemRootService.cs | ||
| NvFlinger.cs | ||
| Parcel.cs | ||