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CodeGen
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Decoders
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
Instructions
Support flat interpolation qualifier on shaders ( #915 )
2020-02-02 10:18:58 +11:00
IntermediateRepresentation
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
StructuredIr
Fix exception on shader translator when adding goto temp variable
2020-01-09 02:13:00 +01:00
Translation
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
BufferDescriptor.cs
DefineNames.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
QueryInfoName.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
ShaderStage.cs
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00