clean_ryujinx/src/Ryujinx.HLE/HOS/Services/Notification/INotificationSystemEventAccessor.cs
Max 8065dec744 [HLE] Renamed INotificationServicesForSystem and implemented a few commands and stubs (#6)
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.

if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
2026-05-10 23:31:45 +00:00

32 lines
1.2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System;
namespace Ryujinx.HLE.HOS.Services.Notification
{
class INotificationSystemEventAccessor : IpcService
{
private readonly KEvent _getNotificationSendingNotifierEvent;
private int _getNotificationSendingNotifierEventHandle;
public INotificationSystemEventAccessor(ServiceCtx context) { }
[CommandCmif(0)] // 9.0.0+
// GetNotificationSendingNotifier() -> nn::notification::server::INotificationSystemEventAccessor
public ResultCode GetSystemEvent(ServiceCtx context)
{
if (_getNotificationSendingNotifierEventHandle == 0)
{
if (context.Process.HandleTable.GenerateHandle(_getNotificationSendingNotifierEvent.ReadableEvent, out _getNotificationSendingNotifierEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_getNotificationSendingNotifierEventHandle);
return ResultCode.Success;
}
}
}