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* GPU: Fix errors handling texture remapping
- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)
TODO: remove textures from partially mapped list... if they aren't.
* Add Remap actions for handling post-mapping behaviours
* Remove unused code.
* Address feedback
* Nit
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| .. | ||
| HostMemoryRange.cs | ||
| IMultiRangeItem.cs | ||
| INonOverlappingRange.cs | ||
| IRange.cs | ||
| MemoryRange.cs | ||
| MultiRange.cs | ||
| MultiRangeList.cs | ||
| NonOverlappingRangeList.cs | ||
| RangeList.cs | ||