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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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| .. | ||
| Decoder | ||
| Decoder32 | ||
| Events | ||
| Exceptions | ||
| Instruction | ||
| Instruction32 | ||
| Memory | ||
| State | ||
| Translation | ||
| ABitUtils.cs | ||
| AOpCodeTable.cs | ||
| AOptimizations.cs | ||
| AThread.cs | ||
| ATranslatedSub.cs | ||
| ATranslatedSubType.cs | ||
| ATranslator.cs | ||
| ChocolArm64.csproj | ||