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* Bindless elimination for constant sampler handle * Shader cache version bump * Update TextureHandle.ReadPackedId for new bindless elimination |
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| .. | ||
| BackgroundDiskCacheWriter.cs | ||
| BinarySerializer.cs | ||
| CompressionAlgorithm.cs | ||
| DiskCacheCommon.cs | ||
| DiskCacheGpuAccessor.cs | ||
| DiskCacheGuestStorage.cs | ||
| DiskCacheHostStorage.cs | ||
| DiskCacheLoadException.cs | ||
| DiskCacheLoadResult.cs | ||
| DiskCacheOutputStreams.cs | ||
| ParallelDiskCacheLoader.cs | ||