clean_ryujinx/src/Ryujinx.Graphics.Gpu
GreemDev 8ad5c73f4c feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
2025-03-25 02:37:22 +00:00
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Engine feature: Turbo Mode 2025-03-25 02:37:22 +00:00
Image misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Memory misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Shader Graphics: Save shaders to a lowercase title ID folder. 2025-03-22 22:39:03 -05:00
Synchronization gpu: Switch the 500ms timeout back to 1s 2025-02-01 19:21:19 -06:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
GpuContext.cs misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
GraphicsConfig.cs Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Window.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00