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* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query. |
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| .. | ||
| Queries | ||
| Buffer.cs | ||
| Debugger.cs | ||
| EnumConversion.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Framebuffer.cs | ||
| HwCapabilities.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| Renderer.cs | ||
| Ryujinx.Graphics.OpenGL.csproj | ||
| Sampler.cs | ||
| Shader.cs | ||
| TextureBase.cs | ||
| TextureBuffer.cs | ||
| TextureCopy.cs | ||
| TextureCopyUnscaled.cs | ||
| TextureStorage.cs | ||
| TextureView.cs | ||
| VertexArray.cs | ||
| VertexBuffer.cs | ||
| Window.cs | ||