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57 commits

Author SHA1 Message Date
KeatonTheBot
9905ee17c2 Add missing solution configurations for Ryujinx.Audio.Backends.Apple (#10)
Adds all missing solution configurations for Ryujinx.Audio.Backends.Apple. These somehow got overlooked.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/10
2026-04-19 01:35:23 +00:00
Schuay
7f0e82fe48 fix/sdl3-gamepad-bugs (#19)
Four SDL3 gamepad fixes, all affecting real users with Switch controllers.

**Crash on reconnect / broken motion** — `GetFeaturesFlag()` was calling `SDL_DestroyProperties()` on properties owned by SDL internally, causing a use-after-free. This breaks gyro after the first read and crashes on reconnect. Fix: just don't destroy them.

**Thread safety in `GetGamepads()`** — was locking the wrong objects and holding locks across `yield` boundaries, which is undefined behavior with `System.Threading.Lock`. Fix: snapshot IDs under `_lock`, iterate outside it.

**Rumble NPE on disconnect** — `UpdateRumble()` called `_gamepad.Rumble()` without a null check; throws if the controller disconnects mid-update. Fix: `_gamepad?.Rumble(...)`.

**Linux: HIDAPI conflicts with `hid_nintendo`** — when the `hid_nintendo` kernel module is loaded, it provides evdev nodes for both the gamepad and IMU that SDL3's evdev backend correctly combines. HIDAPI conflicts with it, breaking gyro and wireless hotplug. Fix: detect `/sys/module/hid_nintendo` at startup and disable HIDAPI for Switch controllers automatically. Overridable via `SDL_JOYSTICK_HIDAPI_SWITCH=1`.

Tested with an 8BitDo Ultimate Bluetooth Controller on Linux.

Co-authored-by: schuay <36006+schuay@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/19
2026-04-18 13:54:25 +00:00
Max
69c22a744e [HID] Updated SDL3 package from 2025.920.0 -> 2026.320.0 (#9)
Should provide support for Nintendo Switch 2 controllers, new Steam hardware (controller, frame), and potentially [Switch as a gamepad via hekate](https://github.com/CTCaer/hekate/blob/master/bdk/usb/usb_gadget_hid.c).

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/9
2026-04-17 23:56:15 +00:00
Xam
35b1531102 HLE: CaptureManager: SaveScreenShot: properly handle screenshot image data (#18)
no way this was working before, and if it did, just pure luck, unsafe blind copy of bytes as is and zero checks.

i only tested tomodachi, but should fix all games that were crashing on saving screenshots

the crash was happening because the screenshot buffer was bigger than the bitmap buffer, so marshall.copy() was raising an unhandhled expection crashing the emu.

on top of this, because the data was just copied as is, the result image was garbled.

[fixes #304](https://github.com/Ryubing/Issues/issues/304)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/18
2026-04-17 23:08:33 +00:00
ryuadmin
ea1185e96a damnit 2026-04-17 22:00:49 +00:00
ryuadmin
31e0430b06 Rework labeler.yml for different label names and differing project structure 2026-04-17 21:59:57 +00:00
WilliamWsyHK
efb8658194 Update zh-tw Translations (#17)
Co-authored-by: WilliamWsyHK <WilliamWsyHK@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/17
2026-04-17 21:44:26 +00:00
ryuadmin
e909ea3210 bump labeler action to v6 2026-04-16 06:24:51 +00:00
sh0inx
2a688abeec Merge pull request 'i18n : New Translation for French (fr_FR )and Spanish (es_ES)' (#14) from Babib3l/Ryubing:ryujinx-Fr-Es-Translations into master
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/14
2026-04-15 20:28:26 +00:00
Babib3l
9f88d68268 fix: drop stale GitLab locale rebase leftovers 2026-04-14 00:27:54 +02:00
Babib3l
fe685c3f8f Rebase locale updates for GitLab and FR/ES translations 2026-04-14 00:27:46 +02:00
GreemDev
2edc165e26 chore: post-migration cleanup 2026-04-13 00:51:10 -05:00
ryuadmin
fa7cb22240 fix: probably gonna be chasing these down for a while 2026-04-12 20:55:02 +00:00
greem
c5b4add186 Maybe fix the labeler? 2026-04-12 17:59:20 +00:00
greem
0079e0bfa5 Add distribution/macos/create_macos_pr_build_ava.sh (#3)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/3
2026-04-12 03:11:13 +00:00
Shyanne
25b70e05d7 Update BiquadFilterEffectParameterTests.cs 2026-04-11 22:34:03 -04:00
ryuadmin
78eb95733a Update README.md 2026-04-12 00:17:13 +00:00
ryuadmin
17a768a5df Update .forgejo/workflows/canary.yml 2026-04-11 23:39:44 +00:00
ryuadmin
339cddd0e2 fix: extract-and-run AppImageTool in CI 2026-04-11 23:33:46 +00:00
ryuadmin
66d9bc5a35 how did this happen lol 2026-04-11 23:22:45 +00:00
ryuadmin
3e393449aa fix nuget sources post-migration 2026-04-11 23:16:35 +00:00
GreemDev
744c41937b feature: Forgejo Actions 2026-04-11 18:10:31 -05:00
Ryujinx Administrator
ecd1c1240c bump to GLI 2.0.31 (uses legacy.git.ryujinx.app) 2026-04-02 01:23:03 -05:00
LotP
3ad4d4a692 Accurate Service Names (ryubing/ryujinx!296)
See merge request ryubing/ryujinx!296
2026-04-01 11:08:10 -05:00
Ryujinx Administrator
6fe7fb8dcb [ci skip] Lock GLI to v2.0.30 in Stable workflow 2026-03-28 22:44:55 -05:00
Ryujinx Administrator
fc357d3ba4 [ci skip] Lock GLI to v2.0.30 in Canary workflow 2026-03-28 22:43:58 -05:00
yeager
32ee806070 Updated Swedish translation (ryubing/ryujinx!289)
See merge request ryubing/ryujinx!289
2026-03-18 00:13:47 -05:00
sh0inx
4e81a4c2f4 [HLE] Added "null" check for isAtRest (ryubing/ryujinx!287)
See merge request ryubing/ryujinx!287
2026-03-15 09:46:36 -05:00
Coxxs
9cae62096a HLE: Implement CreateContextForSystem (ryubing/ryujinx!285)
See merge request ryubing/ryujinx!285
2026-03-14 13:57:49 -05:00
BowedCascade
648b609ebb Add restart emulation command (ryubing/ryujinx!276)
See merge request ryubing/ryujinx!276
2026-03-14 13:56:20 -05:00
BowedCascade
5ae86fc493 Fix keys file overwrite on installation and method name typo (ryubing/ryujinx!268)
See merge request ryubing/ryujinx!268
2026-03-14 13:52:58 -05:00
KeatonTheBot
6f90e47a73 UI: Restore FluentAvaloniaUI package, disable animations on app initialization (ryubing/ryujinx!256)
See merge request ryubing/ryujinx!256
2026-03-14 13:48:59 -05:00
sh0inx
ac5f9857e2 HLE: Implement IHidServer IsSixAxisSensorAtRest (ryubing/ryujinx!228)
See merge request ryubing/ryujinx!228
2026-03-14 13:25:55 -05:00
KeatonTheBot
4b42087bd4 Linux: Fix file picker not launching from disabling core dumps (ryubing/ryujinx!249)
See merge request ryubing/ryujinx!249
2026-03-06 19:04:42 -06:00
EscoDev
80cbf5d1fc Fix incorrect save button locale in user editor (ryubing/ryujinx!280)
See merge request ryubing/ryujinx!280
2026-03-01 15:48:29 -06:00
LotP
cc6d2dc162 fix nacp language buffer (ryubing/ryujinx!281)
See merge request ryubing/ryujinx!281
2026-02-25 13:58:31 -06:00
Daenorth
4ebc318da5 Add new RPC images (ryubing/ryujinx!279)
See merge request ryubing/ryujinx!279
2026-02-23 20:57:19 -06:00
KeatonTheBot
00dad0a5e2 Windows ARM (win-arm64) build now launches with trimming (ryubing/ryujinx!277)
See merge request ryubing/ryujinx!277
2026-02-21 20:10:22 -06:00
Joshua de Reeper
b70e2e44cb NFC Mifare Manager (ryubing/ryujinx!270)
See merge request ryubing/ryujinx!270
2026-02-21 05:45:00 -06:00
sh0inx
012d1d6886 Fixed spelling in LocalesValidationTask.cs (ryubing/ryujinx!269)
See merge request ryubing/ryujinx!269
2026-02-21 04:37:02 -06:00
BowedCascade
d1205dc95d Fix backslash key not mappable in controller settings (ryubing/ryujinx!265)
See merge request ryubing/ryujinx!265
2026-02-18 18:13:15 -06:00
Awesomeangotti
6f95172bb6 Compatability Data Update (ryubing/ryujinx!264)
See merge request ryubing/ryujinx!264
2026-02-17 19:24:01 -06:00
Princess Piplup
8208d43d9e compatiblity/2026-02-17 (ryubing/ryujinx!263)
See merge request ryubing/ryujinx!263
2026-02-17 18:57:50 -06:00
shinyoyo
1260f93aaf Updated ‌Simplified Chinese‌ translation. (ryubing/ryujinx!260)
See merge request ryubing/ryujinx!260
2026-02-09 01:07:22 -06:00
LotP
1b3bf1473d Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
2026-01-31 23:12:29 -06:00
LotP
081cdcab0c remap joy-cons (ryubing/ryujinx!258)
See merge request ryubing/ryujinx!258
2026-01-31 17:58:31 -06:00
Coxxs
922775664c audio: Fix crash due to invalid Splitter size (ryubing/ryujinx!257)
See merge request ryubing/ryujinx!257
2026-01-31 11:22:14 -06:00
sh0inx
478b66fd49 HLE: Stubbed IUserLocalCommuniationService SetProtocol (106) (ryubing/ryujinx!253)
See merge request ryubing/ryujinx!253
2026-01-30 20:48:41 -06:00
Coxxs
a16a072155 HLE: Implement 10106 and 10107 in IPrepoService (ryubing/ryujinx!254)
See merge request ryubing/ryujinx!254
2026-01-29 13:45:35 -06:00
Babib3l
a4a0fcd4da General translations updates + fixes (ryubing/ryujinx!248)
See merge request ryubing/ryujinx!248
2026-01-28 07:01:39 -06:00
GreemDev
cc5b60bbca fix AppleHardwareDeviceDriver.IsSupported (no fancy check is needed; it's on any macOS version 10.5 (Leopard) and above) 2026-01-28 00:05:02 -06:00
GreemDev
5ed94c365b add a stack trace for the catch branch of AppleHardwareDeviceDriver.IsSupported 2026-01-27 17:52:45 -06:00
GreemDev
fef93a453a [ci skip] replace all usages of IntPtr with nint 2026-01-27 17:41:46 -06:00
GreemDev
82074eb191 audio backend projects code cleanup 2026-01-27 17:34:51 -06:00
GreemDev
bd388cf4f9 Expose AudioToolkit in UI 2026-01-27 17:28:59 -06:00
Stossy11
d271abe19a [ci skip] Add macOS native Audio Backend (ryubing/ryujinx!252)
See merge request ryubing/ryujinx!252

THIS IS CURRENTLY NOT EXPOSED BY THE UI OR HANDLED BY THE EMULATOR. Expect a commit later to add it to configs, UI, etc.
2026-01-27 17:03:59 -06:00
Hack茶ん
c154f66f26 Update Korean translation (ryubing/ryujinx!251)
See merge request ryubing/ryujinx!251
2026-01-21 18:23:34 -06:00
118 changed files with 2736 additions and 919 deletions

View file

@ -10,6 +10,10 @@ gpu:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**'] - any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**']
input:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Input*/**', 'src/Ryujinx/UI/Views/Input/**']
'graphics-backend:opengl': 'graphics-backend:opengl':
- changed-files: - changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**' - any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**'
@ -18,17 +22,17 @@ gpu:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**'] - any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
'graphics-backend:metal':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
gui: gui:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**'] - any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.LocaleGenerator/**']
horizon: 'horizon/hle':
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.Horizon/**'] - any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.HLE.Generators/**', 'src/Ryujinx.Horizon/**']
i18n:
- changed-files:
- any-glob-to-any-file: ['assets/**/*.json', 'src/Ryujinx.UI.LocaleGenerator/**']
kernel: kernel:
- changed-files: - changed-files:
@ -36,7 +40,7 @@ kernel:
infra: infra:
- changed-files: - changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**'] - any-glob-to-any-file: ['.forgejo/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation: documentation:
- changed-files: - changed-files:
@ -44,4 +48,4 @@ documentation:
ldn: ldn:
- changed-files: - changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Services/Ldn/**' - any-glob-to-any-file: ['src/Ryujinx.HLE/HOS/Services/Ldn/**', 'src/Ryujinx/UI/Windows/LdnGamesListWindow.*', 'src/Ryujinx/UI/ViewModels/LdnGamesListViewModel.cs']

View file

@ -0,0 +1,197 @@
name: Build PR
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.forgejo/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '.forgejo/workflows/*.yml'
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RELEASE: 0
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [Release]
platform:
- { name: win-x64, zip_os_name: win_x64 }
#- { name: win-arm64, zip_os_name: win_arm64 }
- { name: linux-x64, zip_os_name: linux_x64 }
- { name: linux-arm64, zip_os_name: linux_arm64 }
#- { name: osx-x64, zip_os_name: osx_x64 }
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.forgejo/csc.json"
- name: Get version info
id: version_info
run: |
echo "result=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: forgejo.event_name == 'pull_request'
- name: 'Cache: ~/.nuget/packages'
uses: actions/cache@v5
with:
path: |
~/.nuget/packages
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj', '**/Directory.Packages.props') }}
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ steps.version_info.outputs.result }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: actions/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.result }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: forgejo.event_name == 'pull_request'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'linux')
- name: Build AppImage
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'linux')
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-${{ matrix.platform.zip_os_name }}
path: publish
if: forgejo.event_name == 'pull_request'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'linux')
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Release ]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
sudo mv rcodesign /usr/bin/rcodesign
- name: Get version info
id: version_info
run: |
echo "result=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: forgejo.event_name == 'pull_request'
- name: 'Cache: ~/.nuget/packages'
uses: actions/cache@v5
with:
path: |
~/.nuget/packages
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj', '**/Directory.Packages.props') }}
- name: Publish macOS Ryujinx
run: |
bash distribution/macos/create_macos_pr_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.result }}" "${{ steps.version_info.outputs.git_short_hash }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-macos_universal
path: "publish/*.tar.gz"
if: forgejo.event_name == 'pull_request'

View file

@ -6,7 +6,7 @@ on:
push: push:
branches: [ master ] branches: [ master ]
paths-ignore: paths-ignore:
- '.github/**' - '.forgejo/**'
- 'docs/**' - 'docs/**'
- 'assets/**' - 'assets/**'
- '*.yml' - '*.yml'
@ -25,44 +25,41 @@ env:
jobs: jobs:
release: release:
name: Release for ${{ matrix.platform.name }} name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }} runs-on: docker
container:
image: ${{ matrix.platform.os }}
strategy: strategy:
matrix: matrix:
platform: platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 } - { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 } #- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } - { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } - { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v6
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v5
with: with:
global-json-file: global.json global-json-file: global.json
- name: Overwrite csc problem matcher - name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json" run: echo "::add-matcher::.forgejo/csc.json"
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install 7zip - name: Install 7zip
run: | run: |
sudo apt install -y 7zip sudo apt update && sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
@ -88,11 +85,7 @@ jobs:
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds - name: Packing Linux builds
if: contains(matrix.platform.name, 'linux') if: contains(matrix.platform.name, 'linux')
@ -102,8 +95,6 @@ jobs:
chmod +x Ryujinx.sh Ryujinx chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash shell: bash
- name: Build AppImage (Linux) - name: Build AppImage (Linux)
@ -112,7 +103,7 @@ jobs:
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}" BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}" PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools mkdir -p tools
export PATH="$PATH:$(readlink -f tools)" export PATH="$PATH:$(readlink -f tools)"
@ -139,17 +130,28 @@ jobs:
pushd publish_appimage pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash shell: bash
- name: Create release
uses: actions/create-release@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
body: "**Full Changelog:** [`${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}`](https://git.ryujinx.app/projects/Ryubing/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
repository: "Ryubing/Canary"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
release_output/**
macos_release: macos_release:
name: Release MacOS universal name: Release MacOS universal
runs-on: ubuntu-24.04 runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v6
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v5
with: with:
global-json-file: global.json global-json-file: global.json
@ -159,33 +161,24 @@ jobs:
chmod +x llvm.sh chmod +x llvm.sh
sudo ./llvm.sh 17 sudo ./llvm.sh 17
- name: Install gli - name: Install GLI
run: | uses: actions/setup-gli@v1
mkdir -p $HOME/.bin with:
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' token: ${{ secrets.SETUP_GLI_TOKEN }}
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign - name: Install rcodesign
run: | run: |
mkdir -p $HOME/.bin gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1 tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/ mv rcodesign /usr/bin/rcodesign
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
@ -201,46 +194,53 @@ jobs:
- name: Publish macOS Ryujinx - name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release: - name: Create release
name: Create GitLab Release uses: actions/create-release@v1
runs-on: ubuntu-24.04 with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
body: "**Full Changelog:** [`${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}`](https://git.ryujinx.app/projects/Ryubing/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
repository: "Ryubing/Canary"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
post_ci:
name: Post CI Steps
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
needs: needs:
- macos_release - macos_release
- release - release
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Install gli - name: Install GLI
run: | uses: actions/setup-gli@v1
mkdir -p $HOME/.bin with:
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' token: ${{ secrets.SETUP_GLI_TOKEN }}
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash shell: bash
- name: Create tag - name: Create tag
run: | run: |
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} gli create-tag -T ${{ secrets.RELEASER_TOKEN }} -P projects/Ryubing -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
- name: Create release
run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
- name: Link to actual source archives for Canary
run: |
gli canary-release -T ${{ secrets.RELEASER_TOKEN }} -P Ryubing/Canary -r ${{ steps.version_info.outputs.build_version }}
- name: Send notification webhook - name: Send notification webhook
run: | run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4 gli send-update-message -T ${{ secrets.RELEASER_TOKEN }} -P Ryubing/Canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds - name: Notify update server of new builds
run: | run: |

View file

@ -5,10 +5,6 @@ on:
jobs: jobs:
triage: triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@ -18,11 +14,13 @@ jobs:
with: with:
# Ensure we pin the source origin as pull_request_target run under forks. # Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0 fetch-depth: 0
repository: GreemDev/Ryujinx repository: projects/Ryubing
ref: master ref: master
- name: Update labels based on changes - name: Update labels based on changes
uses: actions/labeler@v5 uses: actions/labeler@v6
with: with:
repo-token: ${{ secrets.LABELER_TOKEN }}
configuration-path: .forgejo/labeler.yml
sync-labels: true sync-labels: true
dot: true dot: true

View file

@ -19,18 +19,20 @@ env:
jobs: jobs:
release: release:
name: Release for ${{ matrix.platform.name }} name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }} runs-on: docker
container:
image: ${{ matrix.platform.os }}
strategy: strategy:
matrix: matrix:
platform: platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 } - { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 } #- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } - { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } - { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v6
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v5
with: with:
global-json-file: global.json global-json-file: global.json
@ -41,26 +43,21 @@ jobs:
run: | run: |
sudo apt install -y 7zip sudo apt install -y 7zip
- name: Install gli - name: Install GLI
run: | uses: actions/setup-gli@v1
mkdir -p $HOME/.bin with:
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' token: ${{ secrets.SETUP_GLI_TOKEN }}
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
@ -85,11 +82,7 @@ jobs:
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds - name: Packing Linux builds
if: contains(matrix.platform.name, 'linux') if: contains(matrix.platform.name, 'linux')
@ -99,11 +92,7 @@ jobs:
chmod +x Ryujinx.sh Ryujinx chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build AppImage (Linux) - name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux') if: contains(matrix.platform.name, 'linux')
@ -138,17 +127,27 @@ jobs:
pushd publish_appimage pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash shell: bash
- name: Create release
uses: actions/create-release@v1
with:
name: "${{ steps.version_info.outputs.build_version }}"
repository: "projects/Ryubing"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
release_output/**
macos_release: macos_release:
name: Release MacOS universal name: Release MacOS universal
runs-on: ubuntu-24.04 runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v6
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v5
with: with:
global-json-file: global.json global-json-file: global.json
@ -158,37 +157,28 @@ jobs:
chmod +x llvm.sh chmod +x llvm.sh
sudo ./llvm.sh 17 sudo ./llvm.sh 17
- name: Install gli - name: Install GLI
run: | uses: actions/setup-gli@v1
mkdir -p $HOME/.bin with:
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' token: ${{ secrets.SETUP_GLI_TOKEN }}
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign - name: Install rcodesign
run: | run: |
mkdir -p $HOME/.bin gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1 tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/ mv rcodesign /usr/bin/rcodesign
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash shell: bash
- name: Configure for release - name: Configure for release
@ -201,12 +191,20 @@ jobs:
- name: Publish macOS Ryujinx - name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 bash distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz - name: Create release
uses: actions/create-release@v1
create_gitlab_release: with:
name: Create GitLab Release name: "${{ steps.version_info.outputs.build_version }}"
repository: "projects/Ryubing"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
post_ci:
name: Post-CI Steps
runs-on: ubuntu-24.04 runs-on: ubuntu-24.04
needs: needs:
- macos_release - macos_release
@ -214,36 +212,26 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Install gli - name: Install GLI
run: | uses: actions/setup-gli@v1
mkdir -p $HOME/.bin with:
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' token: ${{ secrets.SETUP_GLI_TOKEN }}
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Create release
run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}"
- name: Send notification webhook - name: Send notification webhook
run: | run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4 gli send-update-message -T ${{ secrets.RELEASER_TOKEN }} -P projects/Ryubing -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds - name: Notify update server of new builds
run: | run: |

View file

@ -1,86 +0,0 @@
name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false

View file

@ -1,5 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Ryujinx Discord
url: https://discord.gg/N2FmfVc
about: This is for development related issues. For support and technical issues, please come to our Discord server.

View file

@ -1,31 +0,0 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
labels: enhancement
body:
- type: textarea
id: overview
attributes:
label: Overview
description: Include the basic, high-level concepts for this feature here.
validations:
required: true
- type: textarea
id: details
attributes:
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of request
validations:
required: true
- type: textarea
id: feature
attributes:
label: Why would this feature be useful?
validations:
required: true

View file

@ -1,26 +0,0 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View file

@ -1,25 +0,0 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true

View file

@ -1,19 +0,0 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View file

@ -1,168 +0,0 @@
name: Build job
on:
workflow_call:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2.0"
RELEASE: 0
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }}
timeout-minutes: 45
strategy:
matrix:
configuration: [Debug, Release]
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'

View file

@ -1,25 +0,0 @@
name: Build PR
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '.github/workflows/*.yml'
permissions:
pull-requests: write
checks: write
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
jobs:
pr_build:
uses: ./.github/workflows/build.yml
secrets: inherit

View file

@ -3,26 +3,26 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Avalonia" Version="11.3.6" /> <PackageVersion Include="Avalonia" Version="11.3.12" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.6" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.12" />
<PackageVersion Include="Avalonia.Desktop" Version="11.3.6" /> <PackageVersion Include="Avalonia.Desktop" Version="11.3.12" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.6" /> <PackageVersion Include="Avalonia.Diagnostics" Version="11.3.12" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.6" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.12" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.6.2" /> <PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.4" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.6.2" /> <PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.4" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" /> <PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" /> <PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" /> <PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.6.2" /> <PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.6.2" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.6.2" /> <PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.6.2" />
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.6.2" /> <PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.6.2" />
<PackageVersion Include="ppy.SDL3-CS" Version="2025.920.0" /> <PackageVersion Include="ppy.SDL3-CS" Version="2026.320.0" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" /> <PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
<PackageVersion Include="Concentus" Version="2.2.2" /> <PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" /> <PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
<PackageVersion Include="DynamicData" Version="9.4.1" /> <PackageVersion Include="DynamicData" Version="9.4.1" />
<PackageVersion Include="FluentAvaloniaUI.NoAnim" Version="2.4.0-build3" /> <PackageVersion Include="FluentAvaloniaUI" Version="2.5.0" />
<PackageVersion Include="Humanizer" Version="2.14.1" /> <PackageVersion Include="Humanizer" Version="2.14.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
@ -41,7 +41,7 @@
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.2-build3" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.2-build3" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" /> <PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.129" />
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" /> <PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" /> <PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
<PackageVersion Include="Gommon" Version="2.8.0.1" /> <PackageVersion Include="Gommon" Version="2.8.0.1" />
@ -56,7 +56,6 @@
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" /> <PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.2" /> <PackageVersion Include="System.IO.Hashing" Version="9.0.2" />
<PackageVersion Include="System.Management" Version="9.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -7,8 +7,8 @@
# Ryujinx # Ryujinx
[![Latest release](https://img.shields.io/gitlab/v/release/ryubing%2Fryujinx?gitlab_url=https%3A%2F%2Fgit.ryujinx.app&label=stable&color=32cd32)](https://update.ryujinx.app/latest/stable) [![Latest release](https://git.ryujinx.app/projects/Ryubing/badges/release.svg?label=stable&color=32cd32)](https://update.ryujinx.app/latest/stable)
[![Latest canary release](https://img.shields.io/gitlab/v/release/ryubing%2Fcanary?gitlab_url=https%3A%2F%2Fgit.ryujinx.app&label=canary&color=FF4500)](https://update.ryujinx.app/latest/canary) [![Latest canary release](https://git.ryujinx.app/Ryubing/Canary/badges/release.svg?label=canary&color=FF4500)](https://update.ryujinx.app/latest/canary)
<br> <br>
<a href="https://discord.gg/PEuzjrFXUA"> <a href="https://discord.gg/PEuzjrFXUA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord"> <img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
@ -21,7 +21,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#. Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. It was written from scratch and development on the project began in September 2017.
Ryujinx is available on a self-managed GitLab instance under the <a href="https://git.ryujinx.app/ryubing/ryujinx/-/blob/master/LICENSE.txt?ref_type=heads" target="_blank">MIT license</a>. Ryujinx is available on a self-managed <a href="https://github.com/Ryubing/forgejo" target="_blank">modified</a> <a href="https://forgejo.org/" target="_blank">Forgejo</a> instance under the <a href="https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt" target="_blank">MIT license</a>.
<br /> <br />
</p> </p>
<p align="center"> <p align="center">
@ -31,11 +31,11 @@
<br> <br>
This is not a Ryujinx revival project. This is not a Phoenix project. This is not a Ryujinx revival project. This is not a Phoenix project.
<br> <br>
Guides and documentation can be found on the <a href="https://git.ryujinx.app/groups/ryubing/-/wikis/home">Wiki tab</a>. Guides and documentation can be found on the <a href="https://git.ryujinx.app/projects/Ryubing/wiki/Home">Wiki tab</a>.
</p> </p>
<p align="center"> <p align="center">
<img src="https://git.ryujinx.app/ryubing/ryujinx/-/raw/master/docs/shell.png?ref_type=heads&inline=false" alt="Ryujinx example"> <img src="https://git.ryujinx.app/projects/Ryubing/raw/branch/master/docs/shell.png" alt="Ryujinx example">
</p> </p>
## Usage ## Usage
@ -49,17 +49,17 @@ Stable builds are made every so often, based on the `master` branch, that then g
These stable builds exist so that the end user can get a more **enjoyable and stable experience**. These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month. They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the stable releases [here](https://git.ryujinx.app/ryubing/ryujinx/-/releases). You can find the stable releases [here](https://git.ryujinx.app/projects/Ryubing/releases).
Canary builds are compiled automatically for each commit on the `master` branch. Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**. While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users. These canary builds are only recommended for experienced users.
You can find the canary releases [here](https://git.ryujinx.app/ryubing/canary/-/releases). You can find the canary releases [here](https://git.ryujinx.app/Ryubing/Canary/releases).
## Documentation ## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md). If you are planning to contribute or just want to learn more about this project please read through our [documentation](https://git.ryujinx.app/projects/Ryubing/src/branch/master/docs/README.md).
## Features ## Features
@ -105,13 +105,13 @@ If you are planning to contribute or just want to learn more about this project
## License ## License
This software is licensed under the terms of the [MIT license](LICENSE.txt). This software is licensed under the terms of the [MIT license](https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt).
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details. See [LICENSE.txt](https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt) and [THIRDPARTY.md](https://git.ryujinx.app/projects/Ryubing/src/branch/master/distribution/legal/THIRDPARTY.md) for more details.
## Credits ## Credits
- [LibHac](https://git.ryujinx.app/ryubing/libhac) is used for our file-system. - [LibHac](https://git.ryujinx.app/projects/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation. - [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes. - [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation. - [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.

View file

@ -47,6 +47,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
@ -84,11 +86,11 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig .editorconfig = .editorconfig
.github\workflows\build.yml = .github\workflows\build.yml .forgejo\workflows\build.yml = .forgejo\workflows\build.yml
.github\workflows\canary.yml = .github\workflows\canary.yml .forgejo\workflows\canary.yml = .forgejo\workflows\canary.yml
Directory.Packages.props = Directory.Packages.props Directory.Packages.props = Directory.Packages.props
Directory.Build.props = Directory.Build.props Directory.Build.props = Directory.Build.props
.github\workflows\release.yml = .github\workflows\release.yml .forgejo\workflows\release.yml = .forgejo\workflows\release.yml
nuget.config = nuget.config nuget.config = nuget.config
EndProjectSection EndProjectSection
EndProject EndProject
@ -569,6 +571,18 @@ Global
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU {D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU {D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU {D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|x64.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|x64.Build.0 = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|x86.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|x86.Build.0 = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|Any CPU.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|x64.ActiveCfg = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|x64.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|x86.ActiveCfg = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -12,7 +12,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@ -21,8 +21,8 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": "" "zh_TW": "啟動 RenderDoc 畫格擷取"
} }
}, },
{ {
@ -37,7 +37,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@ -46,8 +46,8 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": "" "zh_TW": "停止 RenderDoc 畫格擷取"
} }
}, },
{ {
@ -62,7 +62,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@ -71,8 +71,8 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": "" "zh_TW": "捨棄 RenderDoc 畫格擷取"
} }
}, },
{ {
@ -87,7 +87,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@ -96,8 +96,8 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": "" "zh_TW": "停止正在執行的 RenderDoc 畫格擷取,且立即捨棄其結果。"
} }
} }
] ]

View file

@ -575,6 +575,31 @@
"zh_TW": "停止模擬" "zh_TW": "停止模擬"
} }
}, },
{
"ID": "MenuBarOptionsRestartEmulation",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Restart Emulation",
"es_ES": "Reiniciar Emulación",
"fr_FR": "Redémarrer l'Émulation",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "Starta om emulering",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "重新啟動模擬"
}
},
{ {
"ID": "MenuBarOptionsSettings", "ID": "MenuBarOptionsSettings",
"Translations": { "Translations": {
@ -700,6 +725,56 @@
"zh_TW": "掃描 Amiibo" "zh_TW": "掃描 Amiibo"
} }
}, },
{
"ID": "MenuBarActionsScanSkylander",
"Translations": {
"ar_SA": "‫فحص Skylander",
"de_DE": "Skylander scannen",
"el_GR": "Σάρωση Skylander",
"en_US": "Scan A Skylander",
"es_ES": "Escanear Skylander",
"fr_FR": "Scanner un Skylander",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Skylander",
"ja_JP": "Skylander をスキャン",
"ko_KR": "Skylander 스캔",
"no_NO": "Skann en Skylander",
"pl_PL": "Skanuj Skylander",
"pt_BR": "Escanear um Skylander",
"ru_RU": "Сканировать Skylander",
"sv_SE": "Skanna en Skylander",
"th_TH": "สแกนหา Skylander",
"tr_TR": "Bir Skylander Tara",
"uk_UA": "Сканувати Skylander",
"zh_CN": "扫描 Skylander",
"zh_TW": "掃描 Skylander"
}
},
{
"ID": "MenuBarActionsRemoveSkylander",
"Translations": {
"ar_SA": "إزالة Skylander",
"de_DE": "Skylander entfernen",
"el_GR": "Αφαίρεση Skylander",
"en_US": "Remove Skylander",
"es_ES": "Eliminar Skylander",
"fr_FR": "Supprimer un Skylander",
"he_IL": "הסר Skylander",
"it_IT": "Rimuovi Skylander",
"ja_JP": "Skylander を削除",
"ko_KR": "Skylander 제거",
"no_NO": "Fjern Skylander",
"pl_PL": "Usuń Skylander",
"pt_BR": "Remover um Skylander",
"ru_RU": "Удалить Skylander",
"sv_SE": "Ta bort Skylander",
"th_TH": "ลบ Skylander",
"tr_TR": "Skylander'ı Kaldır",
"uk_UA": "Видалити Skylander",
"zh_CN": "移除 Skylander",
"zh_TW": "移除 Skylander"
}
},
{ {
"ID": "MenuBarActionsScanAmiiboBin", "ID": "MenuBarActionsScanAmiiboBin",
"Translations": { "Translations": {
@ -3733,7 +3808,7 @@
"el_GR": "DLC/Ενημερώσεις για αρχεία/παιχνίδια που λείπουν θα αποφορτωθούν αυτόματα", "el_GR": "DLC/Ενημερώσεις για αρχεία/παιχνίδια που λείπουν θα αποφορτωθούν αυτόματα",
"en_US": "DLC/Updates Referring To Missing Files/Games Will Unload Automatically", "en_US": "DLC/Updates Referring To Missing Files/Games Will Unload Automatically",
"es_ES": "DLC/Actualizaciones que hacen referencia a archivos/juegos ausentes se descargarán automáticamente", "es_ES": "DLC/Actualizaciones que hacen referencia a archivos/juegos ausentes se descargarán automáticamente",
"fr_FR": "DLC/Mises à jour concernant des fichiers/jeux manquants seront déchargées automatiquement", "fr_FR": "DLC/Mises à Jour Concernant des Fichiers/Jeux Manquants Seront Déchargées Automatiquement",
"he_IL": "DLC/עדכונים המתייחסים לקבצים/משחקים חסרים יוסרו אוטומטית", "he_IL": "DLC/עדכונים המתייחסים לקבצים/משחקים חסרים יוסרו אוטומטית",
"it_IT": "DLC/Aggiornamenti relativi a file/gioco mancanti verranno disabilitati automaticamente", "it_IT": "DLC/Aggiornamenti relativi a file/gioco mancanti verranno disabilitati automaticamente",
"ja_JP": "DLC/欠損ファイル/ゲームを参照するアップデートは自動的にアンロードされます", "ja_JP": "DLC/欠損ファイル/ゲームを参照するアップデートは自動的にアンロードされます",
@ -4850,6 +4925,31 @@
"zh_TW": null "zh_TW": null
} }
}, },
{
"ID": "SettingsTabSystemAudioBackendAudioToolbox",
"Translations": {
"ar_SA": null,
"de_DE": null,
"el_GR": null,
"en_US": "Apple Audio (macOS only)",
"es_ES": null,
"fr_FR": null,
"he_IL": null,
"it_IT": null,
"ja_JP": null,
"ko_KR": null,
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": null,
"zh_CN": null,
"zh_TW": null
}
},
{ {
"ID": "SettingsTabSystemHacks", "ID": "SettingsTabSystemHacks",
"Translations": { "Translations": {
@ -11225,6 +11325,31 @@
"zh_TW": "刪除" "zh_TW": "刪除"
} }
}, },
{
"ID": "UserProfilesSave",
"Translations": {
"ar_SA": "",
"de_DE": "Speichern",
"el_GR": "",
"en_US": "Save",
"es_ES": "Guardar",
"fr_FR": "Sauvegarder",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "Spara",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "儲存"
}
},
{ {
"ID": "UserProfilesClose", "ID": "UserProfilesClose",
"Translations": { "Translations": {
@ -13908,7 +14033,7 @@
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.", "el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
"en_US": "\n\nThis will replace the current system version {0}.", "en_US": "\n\nThis will replace the current system version {0}.",
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.", "es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.", "fr_FR": "\n\nCeci remplacera la version actuelle du système {0}.",
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.", "he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).", "it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます.", "ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます.",
@ -14083,7 +14208,7 @@
"el_GR": "", "el_GR": "",
"en_US": "\n\nThis may replace some of the current installed Keys.", "en_US": "\n\nThis may replace some of the current installed Keys.",
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.", "es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.", "fr_FR": "\n\nCeci peut remplacer certaines des Clés actuellement installées.",
"he_IL": "", "he_IL": "",
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.", "it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
"ja_JP": "", "ja_JP": "",
@ -15226,28 +15351,28 @@
} }
}, },
{ {
"ID": "AboutGitLabUrlTooltipMessage", "ID": "AboutForgejoUrlTooltipMessage",
"Translations": { "Translations": {
"ar_SA": "انقر لفتح صفحة ريوجينكس في غيت هاب في متصفحك الافتراضي.", "ar_SA": "انقر لفتح صفحة ريوجينكس في غيت هاب في متصفحك الافتراضي.",
"de_DE": "Klicke hier, um die Ryujinx GitLab Seite im Standardbrowser zu öffnen.", "de_DE": "Klicke hier, um die Ryujinx Forgejo Seite im Standardbrowser zu öffnen.",
"el_GR": "Κάντε κλικ για να ανοίξετε τη σελίδα Ryujinx GitLab στο προεπιλεγμένο πρόγραμμα περιήγησης.", "el_GR": "Κάντε κλικ για να ανοίξετε τη σελίδα Ryujinx Forgejo στο προεπιλεγμένο πρόγραμμα περιήγησης.",
"en_US": "Click to open the Ryujinx GitLab page in your default browser.", "en_US": "Click to open the Ryujinx Forgejo page in your default browser.",
"es_ES": "Haz clic para abrir el GitLab de Ryujinx en tu navegador predeterminado.", "es_ES": "Haz clic para abrir el Forgejo de Ryujinx en tu navegador predeterminado.",
"fr_FR": "Cliquez pour ouvrir la page GitLab de Ryujinx dans votre navigateur par défaut.", "fr_FR": "Cliquez pour ouvrir la page Forgejo de Ryujinx dans votre navigateur par défaut.",
"he_IL": "לחץ כדי לפתוח את דף הגיטהב של ריוג'ינקס בדפדפן ברירת המחדל שלך.", "he_IL": "לחץ כדי לפתוח את דף הגיטהב של ריוג'ינקס בדפדפן ברירת המחדל שלך.",
"it_IT": "Clicca per aprire la pagina GitLab di Ryujinx nel tuo browser predefinito.", "it_IT": "Clicca per aprire la pagina Forgejo di Ryujinx nel tuo browser predefinito.",
"ja_JP": "クリックするとデフォルトのブラウザで Ryujinx の GitLab ページを開きます.", "ja_JP": "クリックするとデフォルトのブラウザで Ryujinx の Forgejo ページを開きます.",
"ko_KR": "클릭하면 기본 브라우저에서 Ryujinx GitLab 페이지가 열립니다.", "ko_KR": "클릭하면 기본 브라우저에서 Ryujinx Forgejo 페이지가 열립니다.",
"no_NO": "Klikk for å åpne Ryujinx GitLab siden i din standardnettleser.", "no_NO": "Klikk for å åpne Ryujinx Forgejo siden i din standardnettleser.",
"pl_PL": "Kliknij, aby otworzyć stronę GitLab Ryujinx w domyślnej przeglądarce.", "pl_PL": "Kliknij, aby otworzyć stronę Forgejo Ryujinx w domyślnej przeglądarce.",
"pt_BR": "Clique para abrir a página do GitLab do Ryujinx no seu navegador padrão.", "pt_BR": "Clique para abrir a página do Forgejo do Ryujinx no seu navegador padrão.",
"ru_RU": "Нажмите, чтобы открыть страницу Ryujinx на GitLab", "ru_RU": "Нажмите, чтобы открыть страницу Ryujinx на Forgejo",
"sv_SE": "Klicka för att öppna Ryujinx GitLab-sida i din webbläsare.", "sv_SE": "Klicka för att öppna Ryujinx Forgejo-sida i din webbläsare.",
"th_TH": "คลิกเพื่อเปิดหน้า GitLab ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ", "th_TH": "คลิกเพื่อเปิดหน้า Forgejo ของ Ryujinx บนเบราว์เซอร์เริ่มต้นของคุณ",
"tr_TR": "Ryujinx'in GitLab sayfasını varsayılan tarayıcınızda açmak için tıklayın.", "tr_TR": "Ryujinx'in Forgejo sayfasını varsayılan tarayıcınızda açmak için tıklayın.",
"uk_UA": "Натисніть, щоб відкрити сторінку GitLab Ryujinx у браузері.", "uk_UA": "Натисніть, щоб відкрити сторінку Forgejo Ryujinx у браузері.",
"zh_CN": "在浏览器中打开 Ryujinx 的 GitLab 代码库。", "zh_CN": "在浏览器中打开 Ryujinx 的 Forgejo 代码库。",
"zh_TW": "在預設瀏覽器中開啟 Ryujinx 的 GitLab 網頁。" "zh_TW": "在預設瀏覽器中開啟 Ryujinx 的 Forgejo 網頁。"
} }
}, },
{ {
@ -15306,23 +15431,23 @@
"ar_SA": "", "ar_SA": "",
"de_DE": "", "de_DE": "",
"el_GR": "", "el_GR": "",
"en_US": "Ryujinx is an emulator for the Nintendo Switch™ 1.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our GitLab or Discord.", "en_US": "Ryujinx is an emulator for the Nintendo Switch™ 1.\nGet all the latest news in our Discord.\nDevelopers interested in contributing can find out more on our Forgejo or Discord.",
"es_ES": "Ryujinx es un emulador para Nintendo Switch™ 1.\nObtén todas las novedades en nuestro Discord.\nLos desarrolladores interesados en contribuir pueden obtener más información en nuestro GitLab o Discord.", "es_ES": "Ryujinx es un emulador para Nintendo Switch™ 1.\nObtén todas las novedades en nuestro Discord.\nLos desarrolladores interesados en contribuir pueden obtener más información en nuestro Forgejo o Discord.",
"fr_FR": "Ryujinx est un émulateur pour la Nintendo Switch™ 1.\nObtenez les dernières nouvelles sur notre Discord.\nLes développeurs souhaitant contribuer peuvent en savoir plus sur notre GitLab ou Discord.", "fr_FR": "Ryujinx est un émulateur pour la Nintendo Switch™ 1.\nObtenez les dernières nouvelles sur notre Discord.\nLes développeurs souhaitant contribuer peuvent en savoir plus sur notre Forgejo ou Discord.",
"he_IL": "", "he_IL": "",
"it_IT": "Ryujinx è un emulatore della console Nintendo Switch™ 1.\nRimani aggiornato sulle ultime novità nel nostro server Discord.\nGli sviluppatori interessati a contribuire possono trovare maggiori informazioni su Discord o sulla nostra pagina GitLab.", "it_IT": "Ryujinx è un emulatore della console Nintendo Switch™ 1.\nRimani aggiornato sulle ultime novità nel nostro server Discord.\nGli sviluppatori interessati a contribuire possono trovare maggiori informazioni su Discord o sulla nostra pagina Forgejo.",
"ja_JP": "", "ja_JP": "",
"ko_KR": "Ryujinx는 Nintendo Switch™ 1용 에뮬레이터입니다.\n모든 최신 소식을 Discord에서 확인하세요.\n기여에 관심이 있는 개발자는 GitLab 또는 Discord에서 자세한 내용을 확인할 수 있습니다.", "ko_KR": "Ryujinx는 Nintendo Switch™ 1용 에뮬레이터입니다.\n모든 최신 소식을 Discord에서 확인하세요.\n기여에 관심이 있는 개발자는 Forgejo 또는 Discord에서 자세한 내용을 확인할 수 있습니다.",
"no_NO": "Ryujinx er en emulator for Nintendo Switch™ 1\nVennligst støtt oss på Patreon.\nFå alle de siste nyhetene på vår Twitter eller Discord.\nUtviklere som er interessert i å bidra kan finne ut mer på GitLab eller Discord.", "no_NO": "Ryujinx er en emulator for Nintendo Switch™ 1\nVennligst støtt oss på Patreon.\nFå alle de siste nyhetene på vår Twitter eller Discord.\nUtviklere som er interessert i å bidra kan finne ut mer på Forgejo eller Discord.",
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ryujinx é um emulador de Nintendo Switch™ 1.\nReceba todas as últimas notícias em nosso Discord.\nDesenvolvedores interessados em contribuir podem descobrir mais em nosso GitLab ou Discord.", "pt_BR": "Ryujinx é um emulador de Nintendo Switch™ 1.\nReceba todas as últimas notícias em nosso Discord.\nDesenvolvedores interessados em contribuir podem descobrir mais em nosso Forgejo ou Discord.",
"ru_RU": "Ryujinx - это эмулятор для Nintendo Switch™ 1.\nПолучайте все последние новости разработки в нашем Discord.\nРазработчики, заинтересованные в участии, могут узнать больше на нашем GitLab или Discord.", "ru_RU": "Ryujinx - это эмулятор для Nintendo Switch™ 1.\nПолучайте все последние новости разработки в нашем Discord.\nРазработчики, заинтересованные в участии, могут узнать больше на нашем Forgejo или Discord.",
"sv_SE": "Ryujinx är en emulator för Nintendo Switch™ 1.\nFå de senaste nyheterna via vår Discord.\nUtvecklare som är intresserade att bidra kan hitta mer info på vår GitLab eller Discord.", "sv_SE": "Ryujinx är en emulator för Nintendo Switch™ 1.\nFå de senaste nyheterna via vår Discord.\nUtvecklare som är intresserade att bidra kan hitta mer info på vår Forgejo eller Discord.",
"th_TH": "Ryujinx เป็นโปรแกรมจำลองสำหรับเครื่อง Nintendo Switch™ 1\nติดตามข่าวสารล่าสุดได้ที่ Discord ของเรา\nนักพัฒนาที่สนใจร่วมพัฒนา สามารถดูข้อมูลเพิ่มเติมได้ทาง GitLab หรือ Discord", "th_TH": "Ryujinx เป็นโปรแกรมจำลองสำหรับเครื่อง Nintendo Switch™ 1\nติดตามข่าวสารล่าสุดได้ที่ Discord ของเรา\nนักพัฒนาที่สนใจร่วมพัฒนา สามารถดูข้อมูลเพิ่มเติมได้ทาง Forgejo หรือ Discord",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ryujinx — це емулятор для Nintendo Switch™ 1.\nОстанні новини можна отримати в нашому Discord.\nРозробники, що бажають долучитись до розробки та зробити свій внесок, можуть отримати більше інформації на нашому GitLab або в Discord.", "uk_UA": "Ryujinx — це емулятор для Nintendo Switch™ 1.\nОстанні новини можна отримати в нашому Discord.\nРозробники, що бажають долучитись до розробки та зробити свій внесок, можуть отримати більше інформації на нашому Forgejo або в Discord.",
"zh_CN": "Ryujinx 是一个 Nintendo Switch™ 1 模拟器。\n有兴趣做出贡献的开发者可以在我们的 GitLab 或 Discord 上了解更多信息。\n", "zh_CN": "Ryujinx 是一个 Nintendo Switch™ 1 模拟器。\n有兴趣做出贡献的开发者可以在我们的 Forgejo 或 Discord 上了解更多信息。\n",
"zh_TW": "Ryujinx 是一款 Nintendo Switch™ 1 模擬器。\n關注我們的 Discord 取得所有最新消息。\n對於有興趣貢獻的開發者可以在我們的 GitLab 或 Discord 上了解更多資訊。" "zh_TW": "Ryujinx 是一款 Nintendo Switch™ 1 模擬器。\n關注我們的 Discord 取得所有最新消息。\n對於有興趣貢獻的開發者可以在我們的 Forgejo 或 Discord 上了解更多資訊。"
} }
}, },
{ {
@ -16558,7 +16683,7 @@
"el_GR": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών", "el_GR": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", "es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nRéglez sur AUTO si vous nêtes pas sûr.", "fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nSéléctionnez Auto si vous nêtes pas sûr.",
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", "he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.", "it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", "ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
@ -16583,7 +16708,7 @@
"el_GR": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.", "el_GR": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.", "es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.", "fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nSéléctionnez Auto en cas d'incertitude.",
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.", "he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.", "it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.", "ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
@ -16683,7 +16808,7 @@
"el_GR": "", "el_GR": "",
"en_US": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.", "en_US": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.",
"es_ES": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.", "es_ES": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.",
"fr_FR": "Niveau de filtrage anisotrope. Réglez sur Auto pour utiliser la valeur demandée par le jeu.", "fr_FR": "Niveau de filtrage anisotrope. Séléctionnez Auto pour utiliser la valeur demandée par le jeu.",
"he_IL": "", "he_IL": "",
"it_IT": "Livello del filtro anisotropico. Imposta su Automatico per usare il valore richiesto dal gioco.", "it_IT": "Livello del filtro anisotropico. Imposta su Automatico per usare il valore richiesto dal gioco.",
"ja_JP": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.", "ja_JP": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.",
@ -16708,7 +16833,7 @@
"el_GR": "", "el_GR": "",
"en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.", "en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.",
"es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.", "es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.",
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.", "fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez celui-ci uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
"he_IL": "", "he_IL": "",
"it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.", "it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.",
"ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n", "ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n",
@ -21930,23 +22055,23 @@
"Translations": { "Translations": {
"ar_SA": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.", "ar_SA": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.",
"de_DE": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.", "de_DE": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.",
"el_GR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "el_GR": "",
"en_US": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "en_US": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
"es_ES": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.", "es_ES": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.",
"fr_FR": "Choisis le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne bien pour les jeux en 3D et constitue une option par défaut sûre.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.", "fr_FR": "Choisit le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne le mieux pour les jeux en 3D et constitue une option par défaut fiable.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.",
"he_IL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "he_IL": "",
"it_IT": "Scegli il filtro di scaling che verrà applicato quando si utilizza lo scaling della risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, sconsigliato per l'uso con FXAA o SMAA.\n\nLo scaling ad area è consigliato quando si riducono delle risoluzioni che sono più grandi della finestra di output. Può essere usato per ottenere un effetto di anti-aliasing supercampionato quando si riduce di più di 2x.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nNel dubbio, lascia su Bilineare.", "it_IT": "Scegli il filtro di scaling che verrà applicato quando si utilizza lo scaling della risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, sconsigliato per l'uso con FXAA o SMAA.\n\nLo scaling ad area è consigliato quando si riducono delle risoluzioni che sono più grandi della finestra di output. Può essere usato per ottenere un effetto di anti-aliasing supercampionato quando si riduce di più di 2x.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nNel dubbio, lascia su Bilineare.",
"ja_JP": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.", "ja_JP": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.",
"ko_KR": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.", "ko_KR": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.",
"no_NO": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.", "no_NO": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.",
"pl_PL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "pl_PL": "",
"pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.", "pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.",
"ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».", "ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR 1.0 это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».",
"sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.", "sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.",
"th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม", "th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม",
"tr_TR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.", "tr_TR": "",
"uk_UA": "Оберіть фільтр масштабування, який буде використовуватися при збільшенні роздільної здатності.\n\n\"Білінійний (Bilinear)\" добре виглядає в 3D іграх та є хорошим варіантом за замовчуванням.\n\n\"Найближчий (Nearest)\" рекомендується для піксельних ігор.\n\n\"FSR 1.0\" - фільтр різкості. Не варто використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти під час гри натисканням \"Застосувати\" в цьому вікні; щоб знайти найкращий варіант, просто відсуньте вікно налаштувань і поекспериментуйте.\n\nЗалиште \"Білінійний\", якщо не впевнені.", "uk_UA": "Оберіть фільтр масштабування, який буде використовуватися при збільшенні роздільної здатності.\n\n\"Білінійний (Bilinear)\" добре виглядає в 3D іграх та є хорошим варіантом за замовчуванням.\n\n\"Найближчий (Nearest)\" рекомендується для піксельних ігор.\n\n\"FSR 1.0\" - фільтр різкості. Не варто використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти під час гри натисканням \"Застосувати\" в цьому вікні; щоб знайти найкращий варіант, просто відсуньте вікно налаштувань і поекспериментуйте.\n\nЗалиште \"Білінійний\", якщо не впевнені.",
"zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear双线性过滤对于3D游戏效果较好是一个安全的默认选项。\n\nNearest最近邻过滤推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea局部过滤当渲染分辨率大于窗口实际分辨率推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时通过点击下面的“应用”按钮可以使设置生效你可以将设置窗口移开并试验找到您喜欢的游戏画面效果。\n\n如果不确定请保持为“Bilinear双线性过滤”。", "zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear双线性过滤对于3D游戏效果较好是一个安全的默认选项。\n\nNearest最近邻过滤推荐用于像素艺术游戏。\n\nFSR 1.0(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea局部过滤当渲染分辨率大于窗口实际分辨率推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时通过点击下面的“应用”按钮可以使设置生效你可以将设置窗口移开并试验找到您喜欢的游戏画面效果。\n\n如果不确定请保持为“Bilinear双线性过滤”。",
"zh_TW": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更您只需將設定視窗移到一旁然後進行試驗直到找到您喜歡的遊戲效果。\n\n如果不確定請保持雙線性 (Bilinear) 狀態。" "zh_TW": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更您只需將設定視窗移到一旁然後進行試驗直到找到您喜歡的遊戲效果。\n\n如果不確定請保持雙線性 (Bilinear) 狀態。"
} }
}, },
@ -22006,7 +22131,7 @@
"ar_SA": null, "ar_SA": null,
"de_DE": null, "de_DE": null,
"el_GR": null, "el_GR": null,
"en_US": "FSR", "en_US": "FSR 1.0",
"es_ES": null, "es_ES": null,
"fr_FR": null, "fr_FR": null,
"he_IL": null, "he_IL": null,
@ -22083,7 +22208,7 @@
"el_GR": "", "el_GR": "",
"en_US": "Set FSR 1.0 sharpening level. Higher is sharper.", "en_US": "Set FSR 1.0 sharpening level. Higher is sharper.",
"es_ES": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.", "es_ES": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.",
"fr_FR": "Définis le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.", "fr_FR": "Définit le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.",
"he_IL": "", "he_IL": "",
"it_IT": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.", "it_IT": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.",
"ja_JP": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.", "ja_JP": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.",
@ -24776,4 +24901,4 @@
} }
} }
] ]
} }

View file

@ -22,5 +22,5 @@ chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
mkdir -p "$OUTDIR" mkdir -p "$OUTDIR"
appimagetool -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \ appimagetool --appimage-extract-and-run -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
AppDir "$OUTDIR"/Ryujinx.AppImage AppDir "$OUTDIR"/Ryujinx.AppImage

View file

@ -0,0 +1,120 @@
#!/bin/bash
set -e
if [ "$#" -lt 8 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
if [[ "$(uname)" == "Darwin" ]]; then
echo "Clearing xattr on all dot undercsore files"
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
for f; do
dir=$(dirname "$f")
base=$(basename "$f")
orig="$dir/${base#._}"
[ -f "$orig" ] && xattr -c "$orig" || true
done
' sh {} +
fi
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
pushd "$BASE_DIR/distribution/macos"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_x64" "$TEMP_DIRECTORY/output_x64" "$ENTITLEMENTS_FILE_PATH"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_arm64" "$TEMP_DIRECTORY/output_arm64" "$ENTITLEMENTS_FILE_PATH"
popd
rm -rf "$UNIVERSAL_APP_BUNDLE"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different app bundle and remove the executable
cp -R "$ARM64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE"
rm "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH"
# Make its libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_APP_BUNDLE" "$X64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-17)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-17
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version
sed -r -i.bck "s/\%\%RYUJINX_BUILD_VERSION\%\%/$VERSION/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
sed -r -i.bck "s/\%\%RYUJINX_BUILD_GIT_HASH\%\%/$SOURCE_REVISION_ID/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
rm "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist.bck"
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else
echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$UNIVERSAL_APP_BUNDLE"
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME" Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View file

@ -2050,7 +2050,9 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26 010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29 0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07 0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
010057D00ECE4000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00 0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
010037A0170D2000,"NINTENDO 64™ Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06 0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07 0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11 01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@ -2638,6 +2640,7 @@
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33 0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46 0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39 0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07 0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26 01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34 01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
@ -3307,6 +3310,7 @@
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02 0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27 0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29 01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
0100BFC01D976000,"Virtual Boy Nintendo Classics",services,nothing,2026-02-17 11:26:59
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59 0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46 0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22 0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22

1 title_id game_name labels status last_updated
2050 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2051 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2052 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2053 010057D00ECE4000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2054 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2055 010037A0170D2000 NINTENDO 64™ – Nintendo Switch Online 18+ ingame 2025-02-03 22:27:00
2056 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2057 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2058 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2640 0100B16009C10000 SINNER: Sacrifice for Redemption nvdec;UE4;vulkan-backend-bug playable 2022-08-12 20:37:33
2641 0100E9201410E000 Sir Lovelot playable 2021-04-05 16:21:46
2642 0100134011E32000 Skate City playable 2022-11-04 11:37:39
2643 0100a8501b66e000 Skateboard Drifting with Maxwell Cat: The Game Simulator playable 2026-02-17 19:05:00
2644 0100B2F008BD8000 Skee-Ball playable 2020-11-16 04:44:07
2645 01001A900F862000 Skelattack playable 2021-06-09 15:26:26
2646 01008E700F952000 Skelittle: A Giant Party! playable 2021-06-09 19:08:34
3310 0100AFA011068000 Voxel Pirates playable 2022-09-28 22:55:02
3311 0100BFB00D1F4000 Voxel Sword playable 2022-08-30 14:57:27
3312 01004E90028A2000 Vroom in the night sky Needs Update;vulkan-backend-bug playable 2023-02-20 02:32:29
3313 0100BFC01D976000 Virtual Boy – Nintendo Classics services nothing 2026-02-17 11:26:59
3314 0100C7C00AE6C000 VSR: Void Space Racing playable 2021-01-27 14:08:59
3315 0100B130119D0000 Waifu Uncovered crash ingame 2023-02-27 01:17:46
3316 0100E29010A4A000 Wanba Warriors playable 2020-10-04 17:56:22

View file

@ -5,8 +5,7 @@
<clear /> <clear />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" /> <add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
<!-- Only needed when using pre-release versions of Ryujinx.LibHac. --> <!-- Only needed when using pre-release versions of Ryujinx.LibHac. -->
<add key="LibHacAlpha" value="https://git.ryujinx.app/api/v4/projects/17/packages/nuget/index.json" /> <add key="LibHacAlpha" value="https://git.ryujinx.app/api/packages/projects/nuget/index.json" />
<add key="Ryujinx.UpdateClient" value="https://git.ryujinx.app/api/v4/projects/71/packages/nuget/index.json" />
</packageSources> </packageSources>
<packageSourceMapping> <packageSourceMapping>
<!-- key value for <packageSource> should match key values from <packageSources> element --> <!-- key value for <packageSource> should match key values from <packageSources> element -->
@ -14,10 +13,6 @@
<packageSource key="nuget.org"> <packageSource key="nuget.org">
<package pattern="*" /> <package pattern="*" />
</packageSource> </packageSource>
<packageSource key="Ryujinx.UpdateClient">
<package pattern="Ryujinx.UpdateClient" />
<package pattern="Ryujinx.Systems.Update.Common" />
</packageSource>
<packageSource key="LibHacAlpha"> <packageSource key="LibHacAlpha">
<package pattern="Ryujinx.LibHac" /> <package pattern="Ryujinx.LibHac" />
</packageSource> </packageSource>

View file

@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{ {
_allocated.Dispose(); _allocated.Dispose();
foreach (IntPtr page in _pages.Values) foreach (nint page in _pages.Values)
{ {
NativeAllocator.Instance.Free((void*)page); NativeAllocator.Instance.Free((void*)page);
} }

View file

@ -0,0 +1,16 @@
namespace Ryujinx.Audio.Backends.Apple
{
class AppleAudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public ulong SamplePlayed;
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

View file

@ -0,0 +1,196 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using Ryujinx.Audio.Backends.Apple.Native;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
public AppleHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
_supportSurroundConfiguration = TestSurroundSupport();
Volume = 1f;
}
private bool TestSurroundSupport()
{
try
{
AudioStreamBasicDescription format =
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
int result = AudioQueueNewOutput(
ref format,
nint.Zero,
nint.Zero,
nint.Zero,
nint.Zero,
0,
out nint testQueue);
if (result == 0)
{
AudioChannelLayout layout = new AudioChannelLayout
{
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
AudioChannelBitmap = 0,
NumberChannelDescriptions = 0
};
int layoutResult = AudioQueueSetProperty(
testQueue,
kAudioQueueProperty_ChannelLayout,
ref layout,
(uint)Marshal.SizeOf<AudioChannelLayout>());
if (layoutResult == 0)
{
AudioQueueDispose(testQueue, true);
return true;
}
AudioQueueDispose(testQueue, true);
}
return false;
}
catch
{
return false;
}
}
public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
public ManualResetEvent GetUpdateRequiredEvent()
=> _updateRequiredEvent;
public ManualResetEvent GetPauseEvent()
=> _pauseEvent;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
}
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);
return session;
}
internal bool Unregister(AppleHardwareDeviceSession session)
=> _sessions.TryRemove(session, out _);
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
uint channelCount)
{
uint formatFlags;
uint bitsPerChannel;
switch (sampleFormat)
{
case SampleFormat.PcmInt8:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 8;
break;
case SampleFormat.PcmInt16:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 16;
break;
case SampleFormat.PcmInt32:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
case SampleFormat.PcmFloat:
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
default:
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
}
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
return new AudioStreamBasicDescription
{
SampleRate = sampleRate,
FormatID = kAudioFormatLinearPCM,
FormatFlags = formatFlags,
BytesPerPacket = bytesPerFrame,
FramesPerPacket = 1,
BytesPerFrame = bytesPerFrame,
ChannelsPerFrame = channelCount,
BitsPerChannel = bitsPerChannel,
Reserved = 0
};
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
{
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
{
session.Dispose();
}
_pauseEvent.Dispose();
}
}
public bool SupportsDirection(Direction direction)
=> direction != Direction.Input;
public bool SupportsSampleRate(uint sampleRate) => true;
public bool SupportsSampleFormat(SampleFormat sampleFormat)
=> sampleFormat != SampleFormat.PcmInt24;
public bool SupportsChannelCount(uint channelCount)
=> channelCount != 6 || _supportSurroundConfiguration;
}
}

View file

@ -0,0 +1,285 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private const int NumBuffers = 3;
private readonly AppleHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
private readonly DynamicRingBuffer _ringBuffer = new();
private readonly ManualResetEvent _updateRequiredEvent;
private readonly AudioQueueOutputCallback _callbackDelegate;
private readonly GCHandle _gcHandle;
private nint _audioQueue;
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
private readonly int _bytesPerFrame;
private ulong _playedSampleCount;
private bool _started;
private float _volume = 1f;
private readonly object _lock = new();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void AudioQueueOutputCallback(
nint userData,
nint audioQueue,
nint buffer);
public AppleHardwareDeviceSession(
AppleHardwareDeviceDriver driver,
IVirtualMemoryManager memoryManager,
SampleFormat requestedSampleFormat,
uint requestedSampleRate,
uint requestedChannelCount)
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_callbackDelegate = OutputCallback;
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
SetupAudioQueue();
}
private void SetupAudioQueue()
{
lock (_lock)
{
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
RequestedSampleFormat,
RequestedSampleRate,
RequestedChannelCount);
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
nint userData = GCHandle.ToIntPtr(_gcHandle);
int result = AudioQueueNewOutput(
ref format,
callbackPtr,
userData,
nint.Zero,
nint.Zero,
0,
out _audioQueue);
if (result != 0)
{
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
}
uint framesPerBuffer = RequestedSampleRate / 100;
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
for (int i = 0; i < NumBuffers; i++)
{
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
_bufferBytesFilled[i] = 0;
PrimeBuffer(_audioQueueBuffers[i], i);
}
}
}
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
{
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
int framesPerBuffer = capacityBytes / _bytesPerFrame;
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
int bytesToRead = framesToRead * _bytesPerFrame;
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
dst.Clear();
if (bytesToRead > 0)
{
Span<byte> audio = dst.Slice(0, bytesToRead);
_ringBuffer.Read(audio, 0, bytesToRead);
ApplyVolume(buffer->AudioData, bytesToRead);
}
buffer->AudioDataByteSize = (uint)capacityBytes;
_bufferBytesFilled[bufferIndex] = bytesToRead;
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
}
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
{
if (!_started || bufferPtr == nint.Zero)
return;
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
if (bufferIndex < 0)
return;
int bytesPlayed = _bufferBytesFilled[bufferIndex];
if (bytesPlayed > 0)
{
ProcessPlayedSamples(bytesPlayed);
}
PrimeBuffer(bufferPtr, bufferIndex);
}
private void ProcessPlayedSamples(int bytesPlayed)
{
ulong samplesPlayed = GetSampleCount(bytesPlayed);
ulong remaining = samplesPlayed;
bool needUpdate = false;
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
{
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
ulong take = Math.Min(needed, remaining);
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
remaining -= take;
if (played == buffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, take);
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
{
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
if (volume >= 0.999f)
return;
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
switch (RequestedSampleFormat)
{
case SampleFormat.PcmInt16:
short* s16 = (short*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s16[i] = (short)(s16[i] * volume);
break;
case SampleFormat.PcmFloat:
float* f32 = (float*)dataPtr;
for (int i = 0; i < sampleCount; i++)
f32[i] *= volume;
break;
case SampleFormat.PcmInt32:
int* s32 = (int*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s32[i] = (int)(s32[i] * volume);
break;
case SampleFormat.PcmInt8:
sbyte* s8 = (sbyte*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s8[i] = (sbyte)(s8[i] * volume);
break;
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
}
public override void Start()
{
lock (_lock)
{
if (_started)
return;
_started = true;
AudioQueueStart(_audioQueue, nint.Zero);
}
}
public override void Stop()
{
lock (_lock)
{
if (!_started)
return;
_started = false;
AudioQueuePause(_audioQueue);
}
}
public override ulong GetPlayedSampleCount()
=> Interlocked.Read(ref _playedSampleCount);
public override float GetVolume() => _volume;
public override void SetVolume(float volume) => _volume = volume;
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
return true;
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
public override void PrepareToClose() { }
public override void UnregisterBuffer(AudioBuffer buffer) { }
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Stop();
if (_audioQueue != nint.Zero)
{
AudioQueueStop(_audioQueue, true);
AudioQueueDispose(_audioQueue, true);
_audioQueue = nint.Zero;
}
if (_gcHandle.IsAllocated)
{
_gcHandle.Free();
}
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View file

@ -0,0 +1,102 @@
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Audio.Backends.Apple.Native
{
public static partial class AudioToolbox
{
[StructLayout(LayoutKind.Sequential)]
internal struct AudioStreamBasicDescription
{
public double SampleRate;
public uint FormatID;
public uint FormatFlags;
public uint BytesPerPacket;
public uint FramesPerPacket;
public uint BytesPerFrame;
public uint ChannelsPerFrame;
public uint BitsPerChannel;
public uint Reserved;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AudioChannelLayout
{
public uint AudioChannelLayoutTag;
public uint AudioChannelBitmap;
public uint NumberChannelDescriptions;
}
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueNewOutput(
ref AudioStreamBasicDescription format,
nint callback,
nint userData,
nint callbackRunLoop,
nint callbackRunLoopMode,
uint flags,
out nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetProperty(
nint audioQueue,
uint propertyID,
ref AudioChannelLayout layout,
uint layoutSize);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueAllocateBuffer(
nint audioQueue,
uint bufferByteSize,
out nint buffer);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueuePause(nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetParameter(
nint audioQueue,
uint parameterID,
float value);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueEnqueueBuffer(
nint audioQueue,
nint buffer,
uint numPacketDescs,
nint packetDescs);
[StructLayout(LayoutKind.Sequential)]
internal struct AudioQueueBuffer
{
public uint AudioDataBytesCapacity;
public nint AudioData;
public uint AudioDataByteSize;
public nint UserData;
public uint PacketDescriptionCapacity;
public nint PacketDescriptions;
public uint PacketDescriptionCount;
}
internal const uint kAudioQueueParam_Volume = 1;
}
}

View file

@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

View file

@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver // ReSharper disable once InconsistentNaming
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly ALDevice _device; private readonly ALDevice _device;
private readonly ALContext _context; private readonly ALContext _context;
@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
Dispose(true); Dispose(true);
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View file

@ -9,7 +9,8 @@ using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase // ReSharper disable once InconsistentNaming
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly OpenALHardwareDeviceDriver _driver; private readonly OpenALHardwareDeviceDriver _driver;
private readonly int _sourceId; private readonly int _sourceId;
@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
} }
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>; using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly ManualResetEvent _updateRequiredEvent; private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent; private readonly ManualResetEvent _pauseEvent;
@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
Dispose(true); Dispose(true);
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View file

@ -12,10 +12,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.SDL3 namespace Ryujinx.Audio.Backends.SDL3
{ {
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly SDL3HardwareDeviceDriver _driver; private readonly SDL3HardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers; private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
@ -226,7 +223,7 @@ namespace Ryujinx.Audio.Backends.SDL3
return driverBuffer.DriverIdentifier != buffer.DataPointer; return driverBuffer.DriverIdentifier != buffer.DataPointer;
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View file

@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe unsafe
{ {
int* frameCountPtr = &nativeFrameCount; int* frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas; nint* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr)); CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr; frameCount = *frameCountPtr;

View file

@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo namespace Ryujinx.Audio.Backends.SoundIo
{ {
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly SoundIoContext _audioContext; private readonly SoundIoContext _audioContext;
private readonly SoundIoDeviceContext _audioDevice; private readonly SoundIoDeviceContext _audioDevice;
@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
} }
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View file

@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo namespace Ryujinx.Audio.Backends.SoundIo
{ {
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly SoundIoHardwareDeviceDriver _driver; private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers; private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
} }
} }
protected virtual void Dispose(bool disposing) private void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Common
public uint MixesSize; public uint MixesSize;
public uint SinksSize; public uint SinksSize;
public uint PerformanceBufferSize; public uint PerformanceBufferSize;
public uint Unknown24; public uint SplitterSize;
public uint RenderInfoSize; public uint RenderInfoSize;
#pragma warning disable IDE0051, CS0169 // Remove unused field #pragma warning disable IDE0051, CS0169 // Remove unused field

View file

@ -433,8 +433,12 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateSplitter(SplitterContext context) public ResultCode UpdateSplitter(SplitterContext context)
{ {
long initialInputConsumed = _inputReader.Consumed;
if (context.Update(ref _inputReader)) if (context.Update(ref _inputReader))
{ {
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SplitterSize);
return ResultCode.Success; return ResultCode.Success;
} }

View file

@ -107,12 +107,12 @@ namespace Ryujinx.BuildValidationTasks
{ {
locale.Translations[langCode] = string.Empty; locale.Translations[langCode] = string.Empty;
Console.WriteLine( Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it..."); $"Language '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
} }
else else
{ {
Console.WriteLine( Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!"); $"Language '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
} }
} }

View file

@ -29,8 +29,8 @@ namespace Ryujinx.Common
public static string GetChangelogUrl(Version currentVersion, Version newVersion) => public static string GetChangelogUrl(Version currentVersion, Version newVersion) =>
IsCanaryBuild IsCanaryBuild
? $"https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-{currentVersion}...Canary-{newVersion}" ? $"https://git.ryujinx.app/projects/Ryubing/compare/Canary-{currentVersion}...Canary-{newVersion}"
: $"https://git.ryujinx.app/ryubing/ryujinx/-/releases/{newVersion}"; : $"https://git.ryujinx.app/projects/Ryubing/releases/tag/{newVersion}";
} }

View file

@ -10,7 +10,6 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.IO.RecyclableMemoryStream" /> <PackageReference Include="Microsoft.IO.RecyclableMemoryStream" />
<PackageReference Include="MsgPack.Cli" /> <PackageReference Include="MsgPack.Cli" />
<PackageReference Include="System.Management" />
<PackageReference Include="Humanizer" /> <PackageReference Include="Humanizer" />
<PackageReference Include="Gommon" /> <PackageReference Include="Gommon" />
</ItemGroup> </ItemGroup>

View file

@ -8,12 +8,12 @@ namespace Ryujinx.Common
public const string AmiiboTagsUrl = "https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json"; public const string AmiiboTagsUrl = "https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json";
public const string FaqWikiUrl = "https://git.ryujinx.app/ryubing/ryujinx/-/wikis/FAQ-&-Troubleshooting"; public const string FaqWikiUrl = "https://git.ryujinx.app/projects/Ryubing/wiki/FAQ-%26-Troubleshooting";
public const string SetupGuideWikiUrl = public const string SetupGuideWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Setup-&-Configuration-Guide"; "https://git.ryujinx.app/projects/Ryubing/wiki/Setup-%26-Configuration-Guide";
public const string MultiplayerWikiUrl = public const string MultiplayerWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Multiplayer-(LDN-Local-Wireless)-Guide"; "https://git.ryujinx.app/projects/Ryubing/wiki/Multiplayer-(LDN-Local-Wireless)-Guide";
} }
} }

View file

@ -184,6 +184,7 @@ namespace Ryujinx.Common
"01001b300b9be000", // Diablo III: Eternal Collection "01001b300b9be000", // Diablo III: Eternal Collection
"010027400cdc6000", // Divinity Original 2 - Definitive Edition "010027400cdc6000", // Divinity Original 2 - Definitive Edition
"01008c8012920000", // Dying Light Platinum Edition "01008c8012920000", // Dying Light Platinum Edition
"0100d11013e6a000", // Eschatos
"01001cc01b2d4000", // Goat Simulator 3 "01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2 "01003620068ea000", // Hand of Fate 2
"0100f7e00c70e000", // Hogwarts Legacy "0100f7e00c70e000", // Hogwarts Legacy
@ -193,9 +194,15 @@ namespace Ryujinx.Common
"0100d71004694000", // Minecraft "0100d71004694000", // Minecraft
"01007430037f6000", // Monopoly "01007430037f6000", // Monopoly
"0100853015e86000", // No Man's Sky "0100853015e86000", // No Man's Sky
"0100f85014ed0000", // No More Heroes
"0100463014ed4000", // No More Heroes 2
"0100e570094e8000", // Owlboy
"01007bb017812000", // Portal "01007bb017812000", // Portal
"0100abd01785c000", // Portal 2 "0100abd01785c000", // Portal 2
"01009f100bc52000", // Psikyo Collection 1
"01009d400c4a8000", // Psikyo Collection 2
"01008e200c5c2000", // Muse Dash "01008e200c5c2000", // Muse Dash
"01005ff002e2a000", // Rayman Legends
"01007820196a6000", // Red Dead Redemption "01007820196a6000", // Red Dead Redemption
"0100e8300a67a000", // Risk "0100e8300a67a000", // Risk
"01002f7013224000", // Rune Factory 5 "01002f7013224000", // Rune Factory 5

View file

@ -22,10 +22,11 @@ namespace Ryujinx.Common.Utilities
} }
// "dumpable" attribute of the calling process // "dumpable" attribute of the calling process
private const int PR_GET_DUMPABLE = 3;
private const int PR_SET_DUMPABLE = 4; private const int PR_SET_DUMPABLE = 4;
[DllImport("libc", SetLastError = true)] [LibraryImport("libc", SetLastError = true)]
private static extern int prctl(int option, int arg2); private static partial int prctl(int option, int arg2);
public static void SetCoreDumpable(bool dumpable) public static void SetCoreDumpable(bool dumpable)
{ {
@ -36,5 +37,13 @@ namespace Ryujinx.Common.Utilities
Debug.Assert(result == 0); Debug.Assert(result == 0);
} }
} }
// Use the below line to display dumpable status in the console:
// Console.WriteLine($"{OsUtils.IsCoreDumpable()}");
public static bool IsCoreDumpable()
{
int result = prctl(PR_GET_DUMPABLE, 0);
return result == 1;
}
} }
} }

View file

@ -30,9 +30,9 @@ namespace ARMeilleure.Common
/// <summary> /// <summary>
/// Base address for the page. /// Base address for the page.
/// </summary> /// </summary>
public readonly IntPtr Address; public readonly nint Address;
public AddressTablePage(bool isSparse, IntPtr address) public AddressTablePage(bool isSparse, nint address)
{ {
IsSparse = isSparse; IsSparse = isSparse;
Address = address; Address = address;
@ -47,20 +47,20 @@ namespace ARMeilleure.Common
public readonly SparseMemoryBlock Block; public readonly SparseMemoryBlock Block;
private readonly TrackingEventDelegate _trackingEvent; private readonly TrackingEventDelegate _trackingEvent;
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit) public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit)
{ {
SparseMemoryBlock block = new(size, pageInit, null); SparseMemoryBlock block = new(size, pageInit, null);
_trackingEvent = (address, size, write) => _trackingEvent = (address, size, write) =>
{ {
ulong pointer = (ulong)block.Block.Pointer + address; ulong pointer = (ulong)block.Block.Pointer + address;
ensureMapped((IntPtr)pointer); ensureMapped((nint)pointer);
return pointer; return pointer;
}; };
bool added = NativeSignalHandler.AddTrackedRegion( bool added = NativeSignalHandler.AddTrackedRegion(
(nuint)block.Block.Pointer, (nuint)block.Block.Pointer,
(nuint)(block.Block.Pointer + (IntPtr)block.Block.Size), (nuint)(block.Block.Pointer + (nint)block.Block.Size),
Marshal.GetFunctionPointerForDelegate(_trackingEvent)); Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added) if (!added)
@ -116,7 +116,7 @@ namespace ARMeilleure.Common
} }
/// <inheritdoc/> /// <inheritdoc/>
public IntPtr Base public nint Base
{ {
get get
{ {
@ -124,7 +124,7 @@ namespace ARMeilleure.Common
lock (_pages) lock (_pages)
{ {
return (IntPtr)GetRootPage(); return (nint)GetRootPage();
} }
} }
} }
@ -240,7 +240,7 @@ namespace ARMeilleure.Common
long index = Levels[^1].GetValue(address); long index = Levels[^1].GetValue(address);
EnsureMapped((IntPtr)(page + index)); EnsureMapped((nint)(page + index));
return ref page[index]; return ref page[index];
} }
@ -284,7 +284,7 @@ namespace ARMeilleure.Common
/// Ensure the given pointer is mapped in any overlapping sparse reservations. /// Ensure the given pointer is mapped in any overlapping sparse reservations.
/// </summary> /// </summary>
/// <param name="ptr">Pointer to be mapped</param> /// <param name="ptr">Pointer to be mapped</param>
private void EnsureMapped(IntPtr ptr) private void EnsureMapped(nint ptr)
{ {
if (Sparse) if (Sparse)
{ {
@ -299,7 +299,7 @@ namespace ARMeilleure.Common
{ {
SparseMemoryBlock sparse = reserved.Block; SparseMemoryBlock sparse = reserved.Block;
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (IntPtr)sparse.Block.Size) if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size)
{ {
sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer)); sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
@ -319,15 +319,15 @@ namespace ARMeilleure.Common
/// </summary> /// </summary>
/// <param name="level">Level to get the fill value for</param> /// <param name="level">Level to get the fill value for</param>
/// <returns>The fill value</returns> /// <returns>The fill value</returns>
private IntPtr GetFillValue(int level) private nint GetFillValue(int level)
{ {
if (_fillBottomLevel != null && level == Levels.Length - 2) if (_fillBottomLevel != null && level == Levels.Length - 2)
{ {
return (IntPtr)_fillBottomLevelPtr; return (nint)_fillBottomLevelPtr;
} }
else else
{ {
return IntPtr.Zero; return nint.Zero;
} }
} }
@ -379,7 +379,7 @@ namespace ARMeilleure.Common
/// <param name="fill">Fill value</param> /// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param> /// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns> /// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged private nint Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{ {
int size = sizeof(T) * length; int size = sizeof(T) * length;
@ -405,7 +405,7 @@ namespace ARMeilleure.Common
} }
} }
page = new AddressTablePage(true, block.Block.Pointer + (IntPtr)_sparseReservedOffset); page = new AddressTablePage(true, block.Block.Pointer + (nint)_sparseReservedOffset);
_sparseReservedOffset += (ulong)size; _sparseReservedOffset += (ulong)size;
@ -413,7 +413,7 @@ namespace ARMeilleure.Common
} }
else else
{ {
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size); nint address = (nint)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address); page = new AddressTablePage(false, address);
Span<T> span = new((void*)page.Address, length); Span<T> span = new((void*)page.Address, length);

View file

@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel; bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0; nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size)) if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
{ {

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
public static void Initialize() public static void Initialize()
{ {
IntPtr configSize = (nint)Marshal.SizeOf<MVKConfiguration>(); nint configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize); vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize);

View file

@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray(); enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray();
} }
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName); nint appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new() ApplicationInfo applicationInfo = new()
{ {
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api) internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api)
{ {
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName); nint appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new() ApplicationInfo applicationInfo = new()
{ {

View file

@ -488,6 +488,8 @@ namespace Ryujinx.HLE.FileSystem
if (keyPaths.Length is 0) if (keyPaths.Length is 0)
throw new FileNotFoundException($"Directory '{keysSource}' contained no '.keys' files."); throw new FileNotFoundException($"Directory '{keysSource}' contained no '.keys' files.");
List<string> failedFiles = new();
foreach (string filePath in keyPaths) foreach (string filePath in keyPaths)
{ {
try try
@ -497,17 +499,20 @@ namespace Ryujinx.HLE.FileSystem
catch (Exception e) catch (Exception e)
{ {
Logger.Error?.Print(LogClass.Application, e.Message); Logger.Error?.Print(LogClass.Application, e.Message);
failedFiles.Add(Path.GetFileName(filePath));
continue; continue;
} }
string destPath = Path.Combine(installDirectory, Path.GetFileName(filePath)); string destPath = Path.Combine(installDirectory, Path.GetFileName(filePath));
if (File.Exists(destPath))
File.Delete(destPath);
File.Copy(filePath, destPath, true); File.Copy(filePath, destPath, true);
} }
if (failedFiles.Count > 0)
{
throw new InvalidOperationException($"Failed to install the following key files: {string.Join(", ", failedFiles)}");
}
return; return;
} }
@ -518,8 +523,6 @@ namespace Ryujinx.HLE.FileSystem
FileInfo info = new(keysSource); FileInfo info = new(keysSource);
using FileStream file = File.OpenRead(keysSource);
if (info.Extension is not ".keys") if (info.Extension is not ".keys")
throw new InvalidFirmwarePackageException("Input file extension is not .keys"); throw new InvalidFirmwarePackageException("Input file extension is not .keys");
@ -534,10 +537,6 @@ namespace Ryujinx.HLE.FileSystem
string dest = Path.Combine(installDirectory, info.Name); string dest = Path.Combine(installDirectory, info.Name);
if (File.Exists(dest))
File.Delete(dest);
// overwrite: true seems to not work on its own? https://github.com/Ryubing/Issues/issues/189
File.Copy(keysSource, dest, true); File.Copy(keysSource, dest, true);
} }
@ -1059,7 +1058,7 @@ namespace Ryujinx.HLE.FileSystem
} }
} }
public static bool AreKeysAlredyPresent(string pathToCheck) public static bool AreKeysAlreadyPresent(string pathToCheck)
{ {
string[] fileNames = ["prod.keys", "title.keys", "console.keys", "dev.keys"]; string[] fileNames = ["prod.keys", "title.keys", "console.keys", "dev.keys"];
foreach (string file in fileNames) foreach (string file in fileNames)

View file

@ -20,6 +20,7 @@ using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp; using Ryujinx.HLE.HOS.Services.Nfc.Nfp;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager;
using Ryujinx.HLE.HOS.Services.Nv; using Ryujinx.HLE.HOS.Services.Nv;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Pcv.Bpc; using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
@ -66,6 +67,8 @@ namespace Ryujinx.HLE.HOS
internal List<NfpDevice> NfpDevices { get; private set; } internal List<NfpDevice> NfpDevices { get; private set; }
internal List<NfcDevice> NfcDevices { get; private set; }
internal SmRegistry SmRegistry { get; private set; } internal SmRegistry SmRegistry { get; private set; }
internal ServerBase SmServer { get; private set; } internal ServerBase SmServer { get; private set; }
@ -132,6 +135,7 @@ namespace Ryujinx.HLE.HOS
PerformanceState = new PerformanceState(); PerformanceState = new PerformanceState();
NfpDevices = []; NfpDevices = [];
NfcDevices = [];
// Note: This is not really correct, but with HLE of services, the only memory // Note: This is not really correct, but with HLE of services, the only memory
// region used that is used is Application, so we can use the other ones for anything. // region used that is used is Application, so we can use the other ones for anything.
@ -242,21 +246,21 @@ namespace Ryujinx.HLE.HOS
public void InitializeServices() public void InitializeServices()
{ {
SmRegistry = new SmRegistry(); SmRegistry = new SmRegistry();
SmServer = new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext, SmRegistry)); SmServer = new ServerBase(KernelContext, "Sm", () => new IUserInterface(KernelContext, SmRegistry));
// Wait until SM server thread is done with initialization, // Wait until SM server thread is done with initialization,
// only then doing connections to SM is safe. // only then doing connections to SM is safe.
SmServer.InitDone.WaitOne(); SmServer.InitDone.WaitOne();
BsdServer = new ServerBase(KernelContext, "BsdServer"); BsdServer = new ServerBase(KernelContext, "Bsd");
FsServer = new ServerBase(KernelContext, "FsServer"); FsServer = new ServerBase(KernelContext, "Fs");
HidServer = new ServerBase(KernelContext, "HidServer"); HidServer = new ServerBase(KernelContext, "Hid");
NvDrvServer = new ServerBase(KernelContext, "NvservicesServer"); NvDrvServer = new ServerBase(KernelContext, "Nv");
TimeServer = new ServerBase(KernelContext, "TimeServer"); TimeServer = new ServerBase(KernelContext, "Time");
ViServer = new ServerBase(KernelContext, "ViServerU"); ViServer = new ServerBase(KernelContext, "Vi:u");
ViServerM = new ServerBase(KernelContext, "ViServerM"); ViServerM = new ServerBase(KernelContext, "Vi:m");
ViServerS = new ServerBase(KernelContext, "ViServerS"); ViServerS = new ServerBase(KernelContext, "Vi:s");
LdnServer = new ServerBase(KernelContext, "LdnServer"); LdnServer = new ServerBase(KernelContext, "Ldn");
StartNewServices(); StartNewServices();
} }
@ -282,7 +286,7 @@ namespace Ryujinx.HLE.HOS
ProcessCreationFlags.Is64Bit | ProcessCreationFlags.Is64Bit |
ProcessCreationFlags.PoolPartitionSystem; ProcessCreationFlags.PoolPartitionSystem;
ProcessCreationInfo creationInfo = new("Service", 1, 0, 0x8000000, 1, Flags, 0, 0); ProcessCreationInfo creationInfo = new(service.Name, 1, 0, 0x8000000, 1, Flags, 0, 0);
uint[] defaultCapabilities = uint[] defaultCapabilities =
[ [
@ -372,6 +376,15 @@ namespace Ryujinx.HLE.HOS
} }
} }
public void ScanSkylander(int nfcDeviceId, byte[] data)
{
if (NfcDevices[nfcDeviceId].State == NfcDeviceState.SearchingForTag)
{
NfcDevices[nfcDeviceId].State = NfcDeviceState.TagFound;
NfcDevices[nfcDeviceId].Data = data;
}
}
public bool SearchingForAmiibo(out int nfpDeviceId) public bool SearchingForAmiibo(out int nfpDeviceId)
{ {
nfpDeviceId = default; nfpDeviceId = default;
@ -389,6 +402,53 @@ namespace Ryujinx.HLE.HOS
return false; return false;
} }
public bool SearchingForSkylander(out int nfcDeviceId)
{
nfcDeviceId = default;
for (int i = 0; i < NfcDevices.Count; i++)
{
if (NfcDevices[i].State == NfcDeviceState.SearchingForTag)
{
nfcDeviceId = i;
return true;
}
}
return false;
}
public bool HasSkylander(out int nfcDeviceId)
{
nfcDeviceId = default;
for (int i = 0; i < NfcDevices.Count; i++)
{
if (NfcDevices[i].State == NfcDeviceState.TagFound)
{
nfcDeviceId = i;
return true;
}
}
return false;
}
public void RemoveSkylander()
{
for (int i = 0; i < NfcDevices.Count; i++)
{
if (NfcDevices[i].State == NfcDeviceState.TagFound)
{
NfcDevices[i].State = NfcDeviceState.Initialized;
NfcDevices[i].SignalDeactivate();
Thread.Sleep(100); // NOTE: Simulate skylander scanning delay.
}
}
}
public void SignalDisplayResolutionChange() public void SignalDisplayResolutionChange()
{ {
DisplayResolutionChangeEvent.ReadableEvent.Signal(); DisplayResolutionChangeEvent.ReadableEvent.Signal();

View file

@ -118,8 +118,11 @@ namespace Ryujinx.HLE.HOS.Services.Caps
} }
// NOTE: The saved JPEG file doesn't have the limitation in the extra EXIF data. // NOTE: The saved JPEG file doesn't have the limitation in the extra EXIF data.
using SKBitmap bitmap = new(new SKImageInfo(1280, 720, SKColorType.Rgba8888)); using SKBitmap bitmap = new(new SKImageInfo(1280, 720, SKColorType.Rgba8888, SKAlphaType.Premul));
Marshal.Copy(screenshotData, 0, bitmap.GetPixels(), screenshotData.Length); int dataLen = screenshotData.Length > bitmap.ByteCount ? bitmap.ByteCount : screenshotData.Length;
Marshal.Copy(screenshotData, 0, bitmap.GetPixels(), dataLen);
using SKData data = bitmap.Encode(SKEncodedImageFormat.Jpeg, 80); using SKData data = bitmap.Encode(SKEncodedImageFormat.Jpeg, 80);
using FileStream file = File.OpenWrite(filePath); using FileStream file = File.OpenWrite(filePath);
data.SaveTo(file); data.SaveTo(file);

View file

@ -56,6 +56,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
_activeCount = 0; _activeCount = 0;
JoyHold = NpadJoyHoldType.Vertical; JoyHold = NpadJoyHoldType.Vertical;
SixAxisActive = false;
} }
internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player) internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
@ -580,6 +581,29 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return needUpdateRight; return needUpdateRight;
} }
public bool isAtRest(int playerNumber)
{
ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[playerNumber].InternalState;
if (currentNpad.StyleSet == NpadStyleTag.None)
{
return true; // it will always be at rest because it cannot move.
}
ref SixAxisSensorState storage = ref GetSixAxisSensorLifo(ref currentNpad, false).GetCurrentEntryRef();
float acceleration = Math.Abs(storage.Acceleration.X)
+ Math.Abs(storage.Acceleration.Y)
+ Math.Abs(storage.Acceleration.Z);
float angularVelocity = Math.Abs(storage.AngularVelocity.X)
+ Math.Abs(storage.AngularVelocity.Y)
+ Math.Abs(storage.AngularVelocity.Z);
// TODO: check against config deadzone and add sensitivity setting
return ((acceleration <= 1.0F) && (angularVelocity <= 1.0F));
}
private void UpdateDisconnectedInputSixAxis(PlayerIndex index) private void UpdateDisconnectedInputSixAxis(PlayerIndex index)
{ {

View file

@ -602,19 +602,33 @@ namespace Ryujinx.HLE.HOS.Services.Hid
} }
[CommandCmif(82)] [CommandCmif(82)]
// IsSixAxisSensorAtRest(nn::hid::SixAxisSensorHandle, nn::applet::AppletResourceUserId) -> bool IsAsRest // IsSixAxisSensorAtRest(nn::hid::SixAxisSensorHandle, nn::applet::AppletResourceUserId) -> bool IsAtRest
public ResultCode IsSixAxisSensorAtRest(ServiceCtx context) public ResultCode IsSixAxisSensorAtRest(ServiceCtx context)
{ {
int sixAxisSensorHandle = context.RequestData.ReadInt32(); int sixAxisSensorHandle = context.RequestData.ReadInt32();
// 4 byte struct w/ 4-byte alignment
// uint typeValue = (uint) sixAxisSensorHandle; // 0x0 0x4 TypeValue
// uint npadStyleIndex = (uint) sixAxisSensorHandle & 0xff; // 0x0 0x1 NpadStyleIndex
int playerNumber = (sixAxisSensorHandle << 8) & 0xff; // 0x1 0x1 PlayerNumber
// uint deviceIdx= ((uint) sixAxisSensorHandle << 16) & 0xff; // 0x2 0x1 DeviceIdx
// uint unknown = ((uint) sixAxisSensorHandle << 24) & 0xff;
// 32bit sign extension padding -> if = 0, + offset, else - offset
// npadStyleIndex = ((npadStyleIndex & 0x8000) == 0) ? npadStyleIndex | 0xFFFF0000 : npadStyleIndex & 0xFFFF0000;
// playerNumber = ((playerNumber & 0x8000) == 0) ? playerNumber | 0xFFFF0000 : playerNumber & 0xFFFF0000;
// deviceIdx = ((deviceIdx & 0x8000) == 0) ? deviceIdx | 0xFFFF0000 : deviceIdx & 0xFFFF0000;
// unknown = ((unknown & 0x8000) == 0) ? unknown | 0xFFFF0000 : unknown & 0xFFFF0000;
context.RequestData.BaseStream.Position += 4; // Padding context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64(); long appletResourceUserId = context.RequestData.ReadInt64();
bool isAtRest = true; // TODO: link to context.Device.Hid.Npads.SixAxisActive when properly implemented
// We currently do not support stopping or starting SixAxisTracking.
context.ResponseData.Write(isAtRest);
context.ResponseData.Write(context.Device.Hid.Npads.isAtRest(playerNumber));
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, sixAxisSensorHandle, isAtRest });
return ResultCode.Success; return ResultCode.Success;
} }
@ -629,7 +643,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
context.ResponseData.Write(_isFirmwareUpdateAvailableForSixAxisSensor); context.ResponseData.Write(_isFirmwareUpdateAvailableForSixAxisSensor);
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, sixAxisSensorHandle, _isFirmwareUpdateAvailableForSixAxisSensor }); Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, sixAxisSensorHandle, _isFirmwareUpdateAvailableForSixAxisSensor });
return ResultCode.Success; return ResultCode.Success;
} }

View file

@ -5,6 +5,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Cpu; using Ryujinx.Cpu;
using Ryujinx.HLE.Exceptions;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
@ -14,6 +15,7 @@ using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.ComponentModel;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
@ -487,6 +489,23 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
return ResultCode.Success; return ResultCode.Success;
} }
[CommandCmif(106)] // 20.0.0+
// SetProtocol
public ResultCode SetProtocol(ServiceCtx context)
{
uint protocolValue = context.RequestData.ReadUInt32();
// On NX only input value 1 or 3 is allowed, with an error being thrown otherwise.
if (protocolValue != 1 && protocolValue != 3)
{
throw new ArgumentException($"{GetType().FullName}: Protocol value is not 1 or 3!! Protocol value: {protocolValue}");
}
Logger.Stub?.PrintStub(LogClass.ServiceLdn, $"Protocol value: {protocolValue}");
return ResultCode.Success;
}
[CommandCmif(200)] [CommandCmif(200)]
// OpenAccessPoint() // OpenAccessPoint()
public ResultCode OpenAccessPoint(ServiceCtx context) public ResultCode OpenAccessPoint(ServiceCtx context)

View file

@ -1,8 +1,19 @@
using Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare
{ {
[Service("nfc:mf:u")] [Service("nfc:mf:u")]
class IUserManager : IpcService class IUserManager : IpcService
{ {
public IUserManager(ServiceCtx context) { } public IUserManager(ServiceCtx context) { }
[CommandCmif(0)]
// CreateUserInterface() -> object<nn::nfc::mf::IUser>
public ResultCode CreateUserInterface(ServiceCtx context)
{
MakeObject(context, new IMifare());
return ResultCode.Success;
}
} }
} }

View file

@ -0,0 +1,477 @@
using Ryujinx.Common.Memory;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.HOS.Services.Hid.HidServer;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
class IMifare : IpcService
{
private State _state;
private KEvent _availabilityChangeEvent;
private CancellationTokenSource _cancelTokenSource;
public IMifare()
{
_state = State.NonInitialized;
}
[CommandCmif(0)]
public ResultCode Initialize(ServiceCtx context)
{
_state = State.Initialized;
NfcDevice devicePlayer1 = new()
{
NpadIdType = NpadIdType.Player1,
Handle = HidUtils.GetIndexFromNpadIdType(NpadIdType.Player1),
State = NfcDeviceState.Initialized,
};
context.Device.System.NfcDevices.Add(devicePlayer1);
return ResultCode.Success;
}
[CommandCmif(1)]
public ResultCode Finalize(ServiceCtx context)
{
if (_state == State.Initialized)
{
_cancelTokenSource?.Cancel();
// NOTE: All events are destroyed here.
context.Device.System.NfcDevices.Clear();
_state = State.NonInitialized;
}
return ResultCode.Success;
}
[CommandCmif(2)]
public ResultCode GetListDevices(ServiceCtx context)
{
if (context.Request.RecvListBuff.Count == 0)
{
return ResultCode.WrongArgument;
}
ulong outputPosition = context.Request.RecvListBuff[0].Position;
ulong outputSize = context.Request.RecvListBuff[0].Size;
if (context.Device.System.NfcDevices.Count == 0)
{
return ResultCode.DeviceNotFound;
}
MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
context.Memory.Write(outputPosition + ((uint)i * sizeof(long)), (uint)context.Device.System.NfcDevices[i].Handle);
}
context.ResponseData.Write(context.Device.System.NfcDevices.Count);
return ResultCode.Success;
}
[CommandCmif(3)]
public ResultCode StartDetection(ServiceCtx context)
{
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].Handle == (PlayerIndex)deviceHandle)
{
context.Device.System.NfcDevices[i].State = NfcDeviceState.SearchingForTag;
break;
}
}
_cancelTokenSource = new CancellationTokenSource();
Task.Run(() =>
{
while (true)
{
if (_cancelTokenSource.Token.IsCancellationRequested)
{
break;
}
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].State == NfcDeviceState.TagFound)
{
context.Device.System.NfcDevices[i].SignalActivate();
Thread.Sleep(125); // NOTE: Simulate skylander scanning delay.
break;
}
}
}
}, _cancelTokenSource.Token);
return ResultCode.Success;
}
[CommandCmif(4)]
public ResultCode StopDetection(ServiceCtx context)
{
_cancelTokenSource?.Cancel();
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].Handle == (PlayerIndex)deviceHandle)
{
context.Device.System.NfcDevices[i].State = NfcDeviceState.Initialized;
Array.Clear(context.Device.System.NfcDevices[i].Data);
context.Device.System.NfcDevices[i].SignalDeactivate();
break;
}
}
return ResultCode.Success;
}
[CommandCmif(5)]
public ResultCode ReadMifare(ServiceCtx context)
{
if (context.Request.ReceiveBuff.Count == 0 || context.Request.SendBuff.Count == 0)
{
return ResultCode.WrongArgument;
}
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
if (context.Device.System.NfcDevices.Count == 0)
{
return ResultCode.DeviceNotFound;
}
ulong outputPosition = context.Request.ReceiveBuff[0].Position;
ulong outputSize = context.Request.ReceiveBuff[0].Size;
MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
ulong inputPosition = context.Request.SendBuff[0].Position;
ulong inputSize = context.Request.SendBuff[0].Size;
byte[] readBlockParameter = new byte[inputSize];
context.Memory.Read(inputPosition, readBlockParameter);
var span = MemoryMarshal.Cast<byte, NfcMifareReadBlockParameter>(readBlockParameter);
var list = new List<NfcMifareReadBlockParameter>(span.Length);
foreach (var item in span)
list.Add(item);
Thread.Sleep(125 * list.Count); // NOTE: Simulate skylander scanning delay.
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].Handle == (PlayerIndex)deviceHandle)
{
if (context.Device.System.NfcDevices[i].State == NfcDeviceState.TagRemoved)
{
return ResultCode.TagNotFound;
}
else
{
for (int p = 0; p < list.Count; p++)
{
NfcMifareReadBlockData blockData = new()
{
SectorNumber = list[p].SectorNumber,
Reserved = new Array7<byte>(),
};
byte[] data = new byte[16];
switch (list[p].SectorKey.MifareCommand)
{
case NfcMifareCommand.NfcMifareCommand_Read:
case NfcMifareCommand.NfcMifareCommand_AuthA:
if (IsCurrentBlockKeyBlock(list[p].SectorNumber))
{
Array.Copy(context.Device.System.NfcDevices[i].Data, (16 * list[p].SectorNumber) + 6, data, 6, 4);
}
else
{
Array.Copy(context.Device.System.NfcDevices[i].Data, 16 * list[p].SectorNumber, data, 0, 16);
}
data.CopyTo(blockData.Data.AsSpan());
context.Memory.Write(outputPosition + ((uint)(p * Unsafe.SizeOf<NfcMifareReadBlockData>())), blockData);
break;
}
}
}
}
}
return ResultCode.Success;
}
[CommandCmif(6)]
public ResultCode WriteMifare(ServiceCtx context)
{
if (context.Request.SendBuff.Count == 0)
{
return ResultCode.WrongArgument;
}
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
if (context.Device.System.NfcDevices.Count == 0)
{
return ResultCode.DeviceNotFound;
}
ulong inputPosition = context.Request.SendBuff[0].Position;
ulong inputSize = context.Request.SendBuff[0].Size;
byte[] writeBlockParameter = new byte[inputSize];
context.Memory.Read(inputPosition, writeBlockParameter);
var span = MemoryMarshal.Cast<byte, NfcMifareWriteBlockParameter>(writeBlockParameter);
var list = new List<NfcMifareWriteBlockParameter>(span.Length);
foreach (var item in span)
list.Add(item);
Thread.Sleep(125 * list.Count); // NOTE: Simulate skylander scanning delay.
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].Handle == (PlayerIndex)deviceHandle)
{
if (context.Device.System.NfcDevices[i].State == NfcDeviceState.TagRemoved)
{
return ResultCode.TagNotFound;
}
else
{
for (int p = 0; p < list.Count; p++)
{
switch (list[p].SectorKey.MifareCommand)
{
case NfcMifareCommand.NfcMifareCommand_Write:
case NfcMifareCommand.NfcMifareCommand_AuthA:
list[p].Data.AsSpan().CopyTo(context.Device.System.NfcDevices[i].Data.AsSpan(list[p].SectorNumber * 16, 16));
break;
}
}
}
}
}
return ResultCode.Success;
}
[CommandCmif(7)]
public ResultCode GetTagInfo(ServiceCtx context)
{
ResultCode resultCode = ResultCode.Success;
if (context.Request.RecvListBuff.Count == 0)
{
return ResultCode.WrongArgument;
}
ulong outputPosition = context.Request.RecvListBuff[0].Position;
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize((uint)Marshal.SizeOf<TagInfo>());
MemoryHelper.FillWithZeros(context.Memory, outputPosition, Marshal.SizeOf<TagInfo>());
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
if (context.Device.System.NfcDevices.Count == 0)
{
return ResultCode.DeviceNotFound;
}
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if (context.Device.System.NfcDevices[i].Handle == (PlayerIndex)deviceHandle)
{
if (context.Device.System.NfcDevices[i].State == NfcDeviceState.TagRemoved)
{
resultCode = ResultCode.TagNotFound;
}
else
{
if (context.Device.System.NfcDevices[i].State == NfcDeviceState.TagMounted || context.Device.System.NfcDevices[i].State == NfcDeviceState.TagFound)
{
TagInfo tagInfo = new()
{
UuidLength = 4,
Reserved1 = new Array21<byte>(),
Protocol = (uint)NfcProtocol.NfcProtocol_TypeA, // Type A Protocol
TagType = (uint)NfcTagType.NfcTagType_Mifare, // Mifare Type
Reserved2 = new Array6<byte>(),
};
byte[] uuid = new byte[4];
Array.Copy(context.Device.System.NfcDevices[i].Data, 0, uuid, 0, 4);
uuid.CopyTo(tagInfo.Uuid.AsSpan());
context.Memory.Write(outputPosition, tagInfo);
resultCode = ResultCode.Success;
}
else
{
resultCode = ResultCode.WrongDeviceState;
}
}
break;
}
}
return resultCode;
}
[CommandCmif(8)]
public ResultCode AttachActivateEvent(ServiceCtx context)
{
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if ((uint)context.Device.System.NfcDevices[i].Handle == deviceHandle)
{
context.Device.System.NfcDevices[i].ActivateEvent = new KEvent(context.Device.System.KernelContext);
if (context.Process.HandleTable.GenerateHandle(context.Device.System.NfcDevices[i].ActivateEvent.ReadableEvent, out int activateEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(activateEventHandle);
return ResultCode.Success;
}
}
return ResultCode.DeviceNotFound;
}
[CommandCmif(9)]
public ResultCode AttachDeactivateEvent(ServiceCtx context)
{
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if ((uint)context.Device.System.NfcDevices[i].Handle == deviceHandle)
{
context.Device.System.NfcDevices[i].DeactivateEvent = new KEvent(context.Device.System.KernelContext);
if (context.Process.HandleTable.GenerateHandle(context.Device.System.NfcDevices[i].DeactivateEvent.ReadableEvent, out int deactivateEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(deactivateEventHandle);
return ResultCode.Success;
}
}
return ResultCode.DeviceNotFound;
}
[CommandCmif(10)]
public ResultCode GetState(ServiceCtx context)
{
context.ResponseData.Write((int)_state);
return ResultCode.Success;
}
[CommandCmif(11)]
public ResultCode GetDeviceState(ServiceCtx context)
{
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if ((uint)context.Device.System.NfcDevices[i].Handle == deviceHandle)
{
if (context.Device.System.NfcDevices[i].State > NfcDeviceState.Finalized)
{
throw new InvalidOperationException($"{nameof(context.Device.System.NfcDevices)} contains an invalid state for device {i}: {context.Device.System.NfcDevices[i].State}");
}
context.ResponseData.Write((uint)context.Device.System.NfcDevices[i].State);
return ResultCode.Success;
}
}
context.ResponseData.Write((uint)NfcDeviceState.Unavailable);
return ResultCode.DeviceNotFound;
}
[CommandCmif(12)]
public ResultCode GetNpadId(ServiceCtx context)
{
uint deviceHandle = (uint)context.RequestData.ReadUInt64();
for (int i = 0; i < context.Device.System.NfcDevices.Count; i++)
{
if ((uint)context.Device.System.NfcDevices[i].Handle == deviceHandle)
{
context.ResponseData.Write((uint)HidUtils.GetNpadIdTypeFromIndex(context.Device.System.NfcDevices[i].Handle));
return ResultCode.Success;
}
}
return ResultCode.DeviceNotFound;
}
[CommandCmif(13)]
public ResultCode AttachAvailabilityChangeEvent(ServiceCtx context)
{
_availabilityChangeEvent = new KEvent(context.Device.System.KernelContext);
if (context.Process.HandleTable.GenerateHandle(_availabilityChangeEvent.ReadableEvent, out int availabilityChangeEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(availabilityChangeEventHandle);
return ResultCode.Success;
}
private bool IsCurrentBlockKeyBlock(byte block)
{
return ((block + 1) % 4) == 0;
}
}
}

View file

@ -0,0 +1,21 @@
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
class NfcDevice
{
public KEvent ActivateEvent;
public KEvent DeactivateEvent;
public void SignalActivate() => ActivateEvent.ReadableEvent.Signal();
public void SignalDeactivate() => DeactivateEvent.ReadableEvent.Signal();
public NfcDeviceState State = NfcDeviceState.Unavailable;
public PlayerIndex Handle;
public NpadIdType NpadIdType;
public byte[] Data;
}
}

View file

@ -0,0 +1,14 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
enum NfcMifareCommand : byte
{
NfcMifareCommand_Read = 0x30,
NfcMifareCommand_AuthA = 0x60,
NfcMifareCommand_AuthB = 0x61,
NfcMifareCommand_Write = 0xA0,
NfcMifareCommand_Transfer = 0xB0,
NfcMifareCommand_Decrement = 0xC0,
NfcMifareCommand_Increment = 0xC1,
NfcMifareCommand_Store = 0xC2,
}
}

View file

@ -0,0 +1,13 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
[StructLayout(LayoutKind.Sequential, Size = 0x18)]
struct NfcMifareReadBlockData
{
public Array16<byte> Data;
public byte SectorNumber;
public Array7<byte> Reserved;
}
}

View file

@ -0,0 +1,13 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
[StructLayout(LayoutKind.Sequential, Size = 0x18)]
struct NfcMifareReadBlockParameter
{
public byte SectorNumber;
public Array7<byte> Reserved;
public NfcSectorKey SectorKey;
}
}

View file

@ -0,0 +1,14 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
struct NfcMifareWriteBlockParameter
{
public Array16<byte> Data;
public byte SectorNumber;
public Array7<byte> Reserved;
public NfcSectorKey SectorKey;
}
}

View file

@ -0,0 +1,11 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
enum NfcProtocol : byte
{
NfcProtocol_None = 0b_0000_0000,
NfcProtocol_TypeA = 0b_0000_0001, ///< ISO14443A
NfcProtocol_TypeB = 0b_0000_0010, ///< ISO14443B
NfcProtocol_TypeF = 0b_0000_0100, ///< Sony FeliCa
NfcProtocol_All = 0xFF,
}
}

View file

@ -0,0 +1,16 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct NfcSectorKey
{
public NfcMifareCommand MifareCommand;
public byte Unknown;
public Array6<byte> Reserved1;
public Array6<byte> SectorKey;
public Array2<byte> Reserved2;
}
}

View file

@ -0,0 +1,15 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
enum NfcTagType : byte
{
NfcTagType_None = 0b_0000_0000,
NfcTagType_Type1 = 0b_0000_0001, ///< ISO14443A RW. Topaz
NfcTagType_Type2 = 0b_0000_0010, ///< ISO14443A RW. Ultralight, NTAGX, ST25TN
NfcTagType_Type3 = 0b_0000_0100, ///< ISO14443A RW/RO. Sony FeliCa
NfcTagType_Type4A = 0b_0000_1000, ///< ISO14443A RW/RO. DESFire
NfcTagType_Type4B = 0b_0001_0000, ///< ISO14443B RW/RO. DESFire
NfcTagType_Type5 = 0b_0010_0000, ///< ISO15693 RW/RO. SLI, SLIX, ST25TV
NfcTagType_Mifare = 0b_0100_0000, ///< Mifare clasic. Skylanders
NfcTagType_All = 0xFF,
}
}

View file

@ -0,0 +1,13 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
enum NfcDeviceState : byte
{
Initialized = 0,
SearchingForTag = 1,
TagFound = 2,
TagRemoved = 3,
TagMounted = 4,
Unavailable = 5,
Finalized = 6,
}
}

View file

@ -0,0 +1,8 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
enum State
{
NonInitialized,
Initialized,
}
}

View file

@ -0,0 +1,16 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare.MifareManager
{
[StructLayout(LayoutKind.Sequential, Size = 0x58)]
struct TagInfo
{
public Array10<byte> Uuid;
public byte UuidLength;
public Array21<byte> Reserved1;
public uint Protocol;
public uint TagType;
public Array6<byte> Reserved2;
}
}

View file

@ -0,0 +1,17 @@
namespace Ryujinx.HLE.HOS.Services.Nfc.Mifare
{
public enum ResultCode
{
ModuleId = 161,
ErrorCodeShift = 9,
Success = 0,
DeviceNotFound = (64 << ErrorCodeShift) | ModuleId, // 0x80A1
WrongArgument = (65 << ErrorCodeShift) | ModuleId, // 0x82A1
WrongDeviceState = (73 << ErrorCodeShift) | ModuleId, // 0x92A1
NfcDisabled = (80 << ErrorCodeShift) | ModuleId, // 0xA0A1
TagNotFound = (97 << ErrorCodeShift) | ModuleId, // 0xC2A1
MifareAccessError = (288 << ErrorCodeShift) | ModuleId, // 0x240a1
}
}

View file

@ -79,9 +79,15 @@ namespace Ryujinx.HLE.HOS.Services
ProcessCreationFlags.Is64Bit | ProcessCreationFlags.Is64Bit |
ProcessCreationFlags.PoolPartitionSystem; ProcessCreationFlags.PoolPartitionSystem;
ProcessCreationInfo creationInfo = new("Service", 1, 0, 0x8000000, 1, Flags, 0, 0); ProcessCreationInfo creationInfo = new(Name, 1, 0, 0x8000000, 1, Flags, 0, 0);
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main); KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, () =>
{
var currentThread = KernelStatic.GetCurrentThread();
currentThread.HostThread.Name = $"{{{Name}}}";
Main();
});
} }
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory) private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)

View file

@ -17,13 +17,12 @@ namespace Ryujinx.HLE.HOS.Services.Sm
private static readonly Dictionary<string, Type> _services; private static readonly Dictionary<string, Type> _services;
private readonly SmRegistry _registry; private readonly SmRegistry _registry;
private readonly ServerBase _commonServer; private ServerBase _commonServer;
private bool _isInitialized; private bool _isInitialized;
public IUserInterface(KernelContext context, SmRegistry registry) : base(registerTipc: true) public IUserInterface(KernelContext context, SmRegistry registry) : base(registerTipc: true)
{ {
_commonServer = new ServerBase(context, "CommonServer");
_registry = registry; _registry = registry;
} }
@ -97,6 +96,11 @@ namespace Ryujinx.HLE.HOS.Services.Sm
IpcService service = GetServiceInstance(type, context, serviceAttribute.Parameter); IpcService service = GetServiceInstance(type, context, serviceAttribute.Parameter);
if (_commonServer is null)
{
_commonServer = new ServerBase(context.Device.System.KernelContext, "Common");
}
service.TrySetServer(_commonServer); service.TrySetServer(_commonServer);
service.Server.AddSessionObj(session.ServerSession, service); service.Server.AddSessionObj(session.ServerSession, service);
} }
@ -253,7 +257,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
public override void DestroyAtExit() public override void DestroyAtExit()
{ {
_commonServer.Dispose(); _commonServer?.Dispose();
base.DestroyAtExit(); base.DestroyAtExit();
} }

View file

@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; } public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
public nint Handle => IntPtr.Zero; public nint Handle => nint.Zero;
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint; public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;

View file

@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
public ISslService(ServiceCtx context) { } public ISslService(ServiceCtx context) { }
[CommandCmif(0)] [CommandCmif(0)]
// CreateContext(nn::ssl::sf::SslVersion, u64, pid) -> object<nn::ssl::sf::ISslContext> // CreateContext(nn::ssl::sf::SslVersion, u64 pid_placeholder, pid) -> object<nn::ssl::sf::ISslContext>
public ResultCode CreateContext(ServiceCtx context) public ResultCode CreateContext(ServiceCtx context)
{ {
SslVersion sslVersion = (SslVersion)context.RequestData.ReadUInt32(); SslVersion sslVersion = (SslVersion)context.RequestData.ReadUInt32();
@ -126,14 +126,18 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
} }
[CommandCmif(100)] [CommandCmif(100)]
// CreateContextForSystem(u64 pid, nn::ssl::sf::SslVersion, u64) // CreateContextForSystem(nn::ssl::sf::SslVersion, u64 pid_placeholder, pid) -> object<nn::ssl::sf::ISslContextForSystem>
public ResultCode CreateContextForSystem(ServiceCtx context) public ResultCode CreateContextForSystem(ServiceCtx context)
{ {
ulong pid = context.RequestData.ReadUInt64();
SslVersion sslVersion = (SslVersion)context.RequestData.ReadUInt32(); SslVersion sslVersion = (SslVersion)context.RequestData.ReadUInt32();
#pragma warning disable IDE0059 // Remove unnecessary value assignment
ulong pidPlaceholder = context.RequestData.ReadUInt64(); ulong pidPlaceholder = context.RequestData.ReadUInt64();
#pragma warning restore IDE0059
Logger.Stub?.PrintStub(LogClass.ServiceSsl, new { pid, sslVersion, pidPlaceholder }); // Note: We use ISslContext here instead of ISslContextForSystem class because Ryujinx implements both in one class.
MakeObject(context, new ISslContext(context.Request.HandleDesc.PId, sslVersion));
Logger.Stub?.PrintStub(LogClass.ServiceSsl, new { sslVersion });
return ResultCode.Success; return ResultCode.Success;
} }

View file

@ -20,5 +20,7 @@ namespace Ryujinx.HLE.HOS.SystemState
SimplifiedChinese, SimplifiedChinese,
TraditionalChinese, TraditionalChinese,
BrazilianPortuguese, BrazilianPortuguese,
Polish,
Thai,
} }
} }

View file

@ -23,7 +23,9 @@ namespace Ryujinx.HLE.HOS.SystemState
"es-419", "es-419",
"zh-Hans", "zh-Hans",
"zh-Hant", "zh-Hant",
"pt-BR" "pt-BR",
"pl",
"th"
]; ];
internal long DesiredKeyboardLayout { get; private set; } internal long DesiredKeyboardLayout { get; private set; }

View file

@ -18,5 +18,7 @@ namespace Ryujinx.HLE.HOS.SystemState
TraditionalChinese, TraditionalChinese,
SimplifiedChinese, SimplifiedChinese,
BrazilianPortuguese, BrazilianPortuguese,
Polish,
Thai,
} }
} }

View file

@ -33,7 +33,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
[CmifCommand(10100)] // 1.0.0-5.1.0 [CmifCommand(10100)] // 1.0.0-5.1.0
[CmifCommand(10102)] // 6.0.0-9.2.0 [CmifCommand(10102)] // 6.0.0-9.2.0
[CmifCommand(10104)] // 10.0.0+ [CmifCommand(10104)] // 10.0.0+
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid) public Result SaveReportOld([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{
return PrepoResult.PermissionDenied;
}
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, Uid.Null);
return Result.Success;
}
[CmifCommand(10106)] // 21.0.0+
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
{ {
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0) if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{ {
@ -48,7 +61,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
[CmifCommand(10101)] // 1.0.0-5.1.0 [CmifCommand(10101)] // 1.0.0-5.1.0
[CmifCommand(10103)] // 6.0.0-9.2.0 [CmifCommand(10103)] // 6.0.0-9.2.0
[CmifCommand(10105)] // 10.0.0+ [CmifCommand(10105)] // 10.0.0+
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid) public Result SaveReportWithUserOld(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{
return PrepoResult.PermissionDenied;
}
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, userId, true);
return Result.Success;
}
[CmifCommand(10107)] // 21.0.0+
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
{ {
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0) if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{ {

View file

@ -1,12 +1,19 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers.Binary;
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;
using System.Text; using System.Text;
namespace Ryujinx.Horizon.Sdk.Ns namespace Ryujinx.Horizon.Sdk.Ns
{ {
public struct ApplicationControlProperty public struct ApplicationControlProperty
{ {
public Array16<ApplicationTitle> Title; /// <summary>
/// Use <see cref="Title"/> to access titles instead of accessing them directly.
/// </summary>
public Array16<ApplicationTitle> TitleBlock;
public Array37<byte> Isbn; public Array37<byte> Isbn;
public StartupUserAccountValue StartupUserAccount; public StartupUserAccountValue StartupUserAccount;
public UserAccountSwitchLockValue UserAccountSwitchLock; public UserAccountSwitchLockValue UserAccountSwitchLock;
@ -58,7 +65,10 @@ namespace Ryujinx.Horizon.Sdk.Ns
public RepairFlagValue RepairFlag; public RepairFlagValue RepairFlag;
public byte ProgramIndex; public byte ProgramIndex;
public RequiredNetworkServiceLicenseOnLaunchValue RequiredNetworkServiceLicenseOnLaunchFlag; public RequiredNetworkServiceLicenseOnLaunchValue RequiredNetworkServiceLicenseOnLaunchFlag;
public Array4<byte> Reserved3214; public byte ApplicationErrorCodePrefix;
public TitleCompressionValue TitleCompression;
public byte AcdIndex;
public byte ApparentPlatform;
public ApplicationNeighborDetectionClientConfiguration NeighborDetectionClientConfiguration; public ApplicationNeighborDetectionClientConfiguration NeighborDetectionClientConfiguration;
public ApplicationJitConfiguration JitConfiguration; public ApplicationJitConfiguration JitConfiguration;
public RequiredAddOnContentsSetBinaryDescriptor RequiredAddOnContentsSetBinaryDescriptors; public RequiredAddOnContentsSetBinaryDescriptor RequiredAddOnContentsSetBinaryDescriptors;
@ -74,6 +84,47 @@ namespace Ryujinx.Horizon.Sdk.Ns
public readonly string DisplayVersionString => Encoding.UTF8.GetString(DisplayVersion.AsSpan()).TrimEnd('\0'); public readonly string DisplayVersionString => Encoding.UTF8.GetString(DisplayVersion.AsSpan()).TrimEnd('\0');
public readonly string ApplicationErrorCodeCategoryString => Encoding.UTF8.GetString(ApplicationErrorCodeCategory.AsSpan()).TrimEnd('\0'); public readonly string ApplicationErrorCodeCategoryString => Encoding.UTF8.GetString(ApplicationErrorCodeCategory.AsSpan()).TrimEnd('\0');
public readonly string BcatPassphraseString => Encoding.UTF8.GetString(BcatPassphrase.AsSpan()).TrimEnd('\0'); public readonly string BcatPassphraseString => Encoding.UTF8.GetString(BcatPassphrase.AsSpan()).TrimEnd('\0');
private const int TitleCount = 32;
private const int TitleEntrySize = 0x300;
/// <summary>
/// Returns the resolved title entries. When <see cref="TitleCompression"/> is
/// <see cref="TitleCompressionValue.Enable"/>, the raw <see cref="TitleBlock"/> bytes are
/// decompressed (raw deflate) from 0x3000 into 0x6000 bytes yielding up to 32 entries.
/// Otherwise the 16 uncompressed entries from <see cref="TitleBlock"/> are returned directly.
/// </summary>
public readonly ApplicationTitle[] Title
{
get
{
var titles = new ApplicationTitle[TitleCount];
if (TitleCompression != TitleCompressionValue.Enable)
{
TitleBlock.AsSpan().CopyTo(titles);
return titles;
}
ReadOnlySpan<byte> titleBytes = MemoryMarshal.AsBytes(TitleBlock.AsSpan());
ushort compressedBlobSize = BinaryPrimitives.ReadUInt16LittleEndian(titleBytes);
ReadOnlySpan<byte> compressedBlob = titleBytes.Slice(2, compressedBlobSize);
byte[] decompressed = new byte[TitleCount * TitleEntrySize];
using (var compressedStream = new MemoryStream(compressedBlob.ToArray()))
using (var deflateStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
{
deflateStream.ReadExactly(decompressed, 0, decompressed.Length);
}
MemoryMarshal.Cast<byte, ApplicationTitle>(decompressed).CopyTo(titles);
return titles;
}
}
public struct ApplicationTitle public struct ApplicationTitle
{ {
@ -130,6 +181,8 @@ namespace Ryujinx.Horizon.Sdk.Ns
TraditionalChinese = 13, TraditionalChinese = 13,
SimplifiedChinese = 14, SimplifiedChinese = 14,
BrazilianPortuguese = 15, BrazilianPortuguese = 15,
Polish = 16,
Thai = 17,
} }
public enum Organization public enum Organization
@ -302,5 +355,11 @@ namespace Ryujinx.Horizon.Sdk.Ns
Deny = 0, Deny = 0,
Allow = 1, Allow = 1,
} }
public enum TitleCompressionValue : byte
{
Disable = 0,
Enable = 1,
}
} }
} }

View file

@ -8,8 +8,10 @@ namespace Ryujinx.Horizon.Sdk.Prepo
{ {
interface IPrepoService : IServiceObject interface IPrepoService : IServiceObject
{ {
Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid); Result SaveReportOld(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid); Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
Result SaveReportWithUserOld(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
Result RequestImmediateTransmission(); Result RequestImmediateTransmission();
Result GetTransmissionStatus(out int status); Result GetTransmissionStatus(out int status);
Result GetSystemSessionId(out ulong systemSessionId); Result GetSystemSessionId(out ulong systemSessionId);

View file

@ -9,12 +9,14 @@ namespace Ryujinx.Horizon
private readonly Action<ServiceTable> _entrypoint; private readonly Action<ServiceTable> _entrypoint;
private readonly ServiceTable _serviceTable; private readonly ServiceTable _serviceTable;
private readonly HorizonOptions _options; private readonly HorizonOptions _options;
public readonly string Name;
internal ServiceEntry(Action<ServiceTable> entrypoint, ServiceTable serviceTable, HorizonOptions options) internal ServiceEntry(Action<ServiceTable> entrypoint, ServiceTable serviceTable, HorizonOptions options, string name)
{ {
_entrypoint = entrypoint; _entrypoint = entrypoint;
_serviceTable = serviceTable; _serviceTable = serviceTable;
_options = options; _options = options;
Name = name;
} }
public void Start(ISyscallApi syscallApi, IVirtualMemoryManager addressSpace, IThreadContext threadContext) public void Start(ISyscallApi syscallApi, IVirtualMemoryManager addressSpace, IThreadContext threadContext)

View file

@ -37,7 +37,7 @@ namespace Ryujinx.Horizon
void RegisterService<T>() where T : IService void RegisterService<T>() where T : IService
{ {
entries.Add(new ServiceEntry(T.Main, this, options)); entries.Add(new ServiceEntry(T.Main, this, options, typeof(T).Name));
} }
RegisterService<ArpMain>(); RegisterService<ArpMain>();

View file

@ -151,7 +151,9 @@ namespace Ryujinx.Input.SDL3
result |= GamepadFeaturesFlag.Led; result |= GamepadFeaturesFlag.Led;
} }
SDL_UnlockProperties(propID); SDL_UnlockProperties(propID);
SDL_DestroyProperties(propID);
// NOTE: Do not call SDL_DestroyProperties here. These properties are owned
// internally by SDL and are freed when SDL_CloseGamepad is called (in Dispose).
return result; return result;
} }

View file

@ -9,10 +9,20 @@ using static SDL.SDL3;
namespace Ryujinx.Input.SDL3 namespace Ryujinx.Input.SDL3
{ {
public unsafe class SDL3GamepadDriver : IGamepadDriver public unsafe class SDL3GamepadDriver : IGamepadDriver
{ {
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping; private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds; private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
/// <summary>
/// Unlinked joy-cons
/// </summary>
private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
/// <summary>
/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
/// </summary>
private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
private readonly Lock _lock = new(); private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds public ReadOnlySpan<string> GamepadsIds
@ -21,7 +31,11 @@ namespace Ryujinx.Input.SDL3
{ {
lock (_lock) lock (_lock)
{ {
return _gamepadsIds.Values.ToArray(); List<string> temp = [];
temp.AddRange(_gamepadsIds.Values);
temp.AddRange(_joyConsIds.Values);
temp.AddRange(_linkedJoyConsIds.Values);
return temp.ToArray();
} }
} }
} }
@ -35,6 +49,8 @@ namespace Ryujinx.Input.SDL3
{ {
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>(); _gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
_gamepadsIds = []; _gamepadsIds = [];
_joyConsIds = [];
_linkedJoyConsIds = [];
SDL3Driver.Instance.Initialize(); SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
@ -92,7 +108,7 @@ namespace Ryujinx.Input.SDL3
int guidIndex = 0; int guidIndex = 0;
id = guidIndex + "-" + guidString; id = guidIndex + "-" + guidString;
while (_gamepadsIds.ContainsValue(id)) while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
{ {
id = (++guidIndex) + "-" + guidString; id = (++guidIndex) + "-" + guidString;
} }
@ -104,16 +120,47 @@ namespace Ryujinx.Input.SDL3
private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId) private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
{ {
bool joyConPairDisconnected = false; bool joyConPairDisconnected = false;
string fakeId = null;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id)) if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return; return;
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Remove(joystickInstanceId); if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
{ {
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id)); if (!_joyConsIds.Remove(joystickInstanceId))
{
_gamepadsIds.Remove(joystickInstanceId);
}
}
else
{
foreach (string matchId in _gamepadsIds.Values)
{
if (matchId.Contains(id))
{
fakeId = matchId;
break;
}
}
string leftId = fakeId!.Split('_')[0];
string rightId = fakeId!.Split('_')[1];
if (leftId == id)
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
}
else
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
}
_linkedJoyConsIds.Remove(joystickInstanceId);
_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
joyConPairDisconnected = true; joyConPairDisconnected = true;
} }
} }
@ -121,13 +168,14 @@ namespace Ryujinx.Input.SDL3
OnGamepadDisconnected?.Invoke(id); OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected) if (joyConPairDisconnected)
{ {
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id); OnGamepadDisconnected?.Invoke(fakeId);
} }
} }
private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId) private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
{ {
bool joyConPairConnected = false; bool joyConPairConnected = false;
string fakeId = null;
if (SDL_IsGamepad(joystickInstanceId)) if (SDL_IsGamepad(joystickInstanceId))
{ {
@ -149,27 +197,40 @@ namespace Ryujinx.Input.SDL3
{ {
lock (_lock) lock (_lock)
{ {
if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
_gamepadsIds.Add(joystickInstanceId, id);
if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
{ {
// TODO - It appears that you can only have one joy con pair connected at a time? _gamepadsIds.Add(joystickInstanceId, id);
// This was also the behavior before SDL3 }
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id)); else
uint fakeInstanceID = uint.MaxValue; {
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceID, SDL3JoyConPair.Id)) if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
{ {
fakeInstanceID--; _joyConsIds.Remove(match, out string matchId);
_linkedJoyConsIds.Add(joystickInstanceId, id);
_linkedJoyConsIds.Add(match, matchId);
uint fakeInstanceId = uint.MaxValue;
fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
? $"{id}_{matchId}"
: $"{matchId}_{id}";
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
{
fakeInstanceId--;
}
_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
joyConPairConnected = true;
}
else
{
_joyConsIds.Add(joystickInstanceId, id);
} }
joyConPairConnected = true;
} }
} }
OnGamepadConnected?.Invoke(id); OnGamepadConnected?.Invoke(id);
if (joyConPairConnected) if (joyConPairConnected)
{ {
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id); OnGamepadConnected?.Invoke(fakeId);
} }
} }
} }
@ -193,10 +254,22 @@ namespace Ryujinx.Input.SDL3
{ {
OnGamepadDisconnected?.Invoke(gamepad.Value); OnGamepadDisconnected?.Invoke(gamepad.Value);
} }
foreach (var gamepad in _joyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
foreach (var gamepad in _linkedJoyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Clear(); _gamepadsIds.Clear();
_joyConsIds.Clear();
_linkedJoyConsIds.Clear();
} }
SDL3Driver.Instance.Dispose(); SDL3Driver.Instance.Dispose();
@ -215,11 +288,27 @@ namespace Ryujinx.Input.SDL3
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (id == SDL3JoyConPair.Id) // joy-con pair ids is the combined ids of its parts which are split using a '_'
if (id.Contains('_'))
{ {
lock (_lock) lock (_lock)
{ {
return SDL3JoyConPair.GetGamepad(_gamepadsIds); string leftId = id.Split('_')[0];
string rightId = id.Split('_')[1];
SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
new SDL3JoyCon(rightGamepadHandle, rightId));
} }
} }
@ -232,7 +321,7 @@ namespace Ryujinx.Input.SDL3
return null; return null;
} }
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix)) if (SDL3JoyCon.IsJoyCon(instanceId))
{ {
return new SDL3JoyCon(gamepadHandle, id); return new SDL3JoyCon(gamepadHandle, id);
} }
@ -242,12 +331,18 @@ namespace Ryujinx.Input.SDL3
public IEnumerable<IGamepad> GetGamepads() public IEnumerable<IGamepad> GetGamepads()
{ {
lock (_gamepadsIds) string[] ids;
lock (_lock)
{ {
foreach (var gamepad in _gamepadsIds) ids = _gamepadsIds.Values
{ .Concat(_joyConsIds.Values)
yield return GetGamepad(gamepad.Value); .Concat(_linkedJoyConsIds.Values)
} .ToArray();
}
foreach (string id in ids)
{
yield return GetGamepad(id);
} }
} }
} }

View file

@ -24,10 +24,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new() private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new()
{ {
{GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK}, {GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH}, {GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH}, {GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST}, {GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST}, {GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START}, {GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1}, {GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2}, {GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
@ -37,10 +37,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new() private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new()
{ {
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK}, {GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST}, {GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH}, {GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH}, {GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST}, {GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START}, {GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1}, {GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2}, {GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
@ -398,5 +398,15 @@ namespace Ryujinx.Input.SDL3
return SDL_GetGamepadButton(_gamepadHandle, button); return SDL_GetGamepadButton(_gamepadHandle, button);
} }
public static bool IsJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName or RightName;
}
public static bool IsLeftJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName;
}
} }
} }

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Input.SDL3
public const string Id = "JoyConPair"; public const string Id = "JoyConPair";
string IGamepad.Id => Id; string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)"; public string Name => "Nintendo Switch Dual Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true }; public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose() public void Dispose()
@ -96,44 +96,23 @@ namespace Ryujinx.Input.SDL3
right.SetTriggerThreshold(triggerThreshold); right.SetTriggerThreshold(triggerThreshold);
} }
public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds) public static bool IsCombinable(SDL_JoystickID joyCon1, Dictionary<SDL_JoystickID, string> joyConIds, out SDL_JoystickID match)
{ {
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds); bool isLeft = SDL3JoyCon.IsLeftJoyCon(joyCon1);
return leftIndex >= 0 && rightIndex >= 0; string matchName = isLeft ? SDL3JoyCon.RightName : SDL3JoyCon.LeftName;
} match = 0;
private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds) foreach (var joyConId in joyConIds.Keys)
{
Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
.ToDictionary();
SDL_JoystickID idx;
int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.RightName, out idx) ? (int)idx : -1;
return (leftIndex, rightIndex);
}
public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex <= 0 || rightIndex <= 0)
{ {
return null; if (SDL_GetGamepadNameForID(joyConId) == matchName)
{
match = joyConId;
return true;
}
} }
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex); return false;
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
} }
} }
} }

View file

@ -563,7 +563,7 @@ namespace Ryujinx.Input.HLE
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble)); float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble)); float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
_gamepad.Rumble(low, high, uint.MaxValue); _gamepad?.Rumble(low, high, uint.MaxValue);
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " + Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " + $"L.low.amp={leftVibrationValue.AmplitudeLow}, " +

View file

@ -159,7 +159,7 @@ namespace Ryujinx.Memory.WindowsShared
{ {
SplitForMap((ulong)location, (ulong)size, srcOffset); SplitForMap((ulong)location, (ulong)size, srcOffset);
IntPtr ptr = WindowsApi.MapViewOfFile3( nint ptr = WindowsApi.MapViewOfFile3(
sharedMemory, sharedMemory,
WindowsApi.CurrentProcessHandle, WindowsApi.CurrentProcessHandle,
location, location,

View file

@ -61,6 +61,14 @@ namespace Ryujinx.SDL3.Common
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1"); SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// When hid_nintendo is loaded, it creates separate evdev devices for the gamepad
// and IMU which SDL3's evdev backend combines via UNIQ matching. Using HIDAPI
// instead conflicts with the kernel driver and breaks motion and hotplug.
if (OperatingSystem.IsLinux() && Directory.Exists("/sys/module/hid_nintendo"))
{
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
}
// NOTE: As of SDL3 2.24.0, joycons are combined by default but the motion source only come from one of them. // NOTE: As of SDL3 2.24.0, joycons are combined by default but the motion source only come from one of them.
// We disable this behavior for now. // We disable this behavior for now.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
public void EnsureTypeSize() public void EnsureTypeSize()
{ {
Assert.AreEqual(0x18, Unsafe.SizeOf<BiquadFilterEffectParameter1>()); Assert.AreEqual(0x18, Unsafe.SizeOf<BiquadFilterEffectParameter1>());
Assert.AreEqual(0x24, Unsafe.SizeOf<BiquadFilterEffectParameter2>()); Assert.AreEqual(0x28, Unsafe.SizeOf<BiquadFilterEffectParameter2>());
} }
} }
} }

View file

@ -227,7 +227,7 @@ namespace Ryujinx.Tests.Memory
// Create some info to be used for managing the native writing loop. // Create some info to be used for managing the native writing loop.
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>(); int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
IntPtr statePtr = Marshal.AllocHGlobal(stateSize); nint statePtr = Marshal.AllocHGlobal(stateSize);
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize); Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr); ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);

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@ -141,7 +141,7 @@ namespace Ryujinx.Ava.Input
AvaKey.OemComma, AvaKey.OemComma,
AvaKey.OemPeriod, AvaKey.OemPeriod,
AvaKey.OemQuestion, AvaKey.OemQuestion,
AvaKey.OemBackslash, AvaKey.OemPipe,
// NOTE: invalid // NOTE: invalid
AvaKey.None AvaKey.None

View file

@ -42,6 +42,7 @@ namespace Ryujinx.Ava
public static bool PreviewerDetached { get; private set; } public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; } public static bool UseHardwareAcceleration { get; private set; }
public static string BackendThreadingArg { get; private set; } public static string BackendThreadingArg { get; private set; }
public static bool CoreDumpArg { get; private set; }
private const uint MbIconwarning = 0x30; private const uint MbIconwarning = 0x30;
@ -81,6 +82,8 @@ namespace Ryujinx.Ava
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui"); bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps"); bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
CoreDumpArg = coreDumpArg;
// TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception. // TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception.
// This is undesirable and causes very odd behavior during development (the process stops responding, // This is undesirable and causes very odd behavior during development (the process stops responding,
// the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user. // the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user.

View file

@ -28,11 +28,6 @@
<PublishTrimmed>true</PublishTrimmed> <PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode> <TrimMode>partial</TrimMode>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'win-arm64'">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>false</PublishTrimmed>
</PropertyGroup>
<!-- <!--
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json. FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
@ -54,7 +49,7 @@
<PackageReference Include="Svg.Controls.Avalonia" /> <PackageReference Include="Svg.Controls.Avalonia" />
<PackageReference Include="Svg.Controls.Skia.Avalonia" /> <PackageReference Include="Svg.Controls.Skia.Avalonia" />
<PackageReference Include="DynamicData" /> <PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI.NoAnim" /> <PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="CommandLineParser" /> <PackageReference Include="CommandLineParser" />
<PackageReference Include="CommunityToolkit.Mvvm" /> <PackageReference Include="CommunityToolkit.Mvvm" />
<PackageReference Include="DiscordRichPresence" /> <PackageReference Include="DiscordRichPresence" />
@ -77,12 +72,13 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" /> <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" /> <ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
@ -173,9 +169,8 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Amiibo.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Amiibo.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Discord_Dark.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Discord_Dark.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Discord_Light.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Discord_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_GitLab_Dark.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_GitLab_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Forgejo.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -6,6 +6,7 @@ using Avalonia.Threading;
using DiscordRPC; using DiscordRPC;
using LibHac.Common; using LibHac.Common;
using LibHac.Ns; using LibHac.Ns;
using Ryujinx.Audio.Backends.Apple;
using Ryujinx.Audio.Backends.Dummy; using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL3; using Ryujinx.Audio.Backends.SDL3;
@ -949,6 +950,9 @@ namespace Ryujinx.Ava.Systems
AudioBackend.Dummy AudioBackend.Dummy
]; ];
if (OperatingSystem.IsMacOS())
availableBackends.Insert(0, AudioBackend.AudioToolbox);
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value; AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
if (preferredBackend is AudioBackend.SDL2) if (preferredBackend is AudioBackend.SDL2)
@ -985,6 +989,9 @@ namespace Ryujinx.Ava.Systems
deviceDriver = currentBackend switch deviceDriver = currentBackend switch
{ {
#pragma warning disable CA1416 // Platform compatibility is enforced in AppleHardwareDeviceDriver.IsSupported, before any potentially platform-sensitive code can run.
AudioBackend.AudioToolbox => InitializeAudioBackend<AppleHardwareDeviceDriver>(AudioBackend.AudioToolbox, nextBackend),
#pragma warning restore CA1416
AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend), AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend),
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend), AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend), AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),

View file

@ -1404,7 +1404,7 @@ namespace Ryujinx.Ava.Systems.AppLibrary
if (string.IsNullOrWhiteSpace(data.Name)) if (string.IsNullOrWhiteSpace(data.Name))
{ {
foreach (ref readonly ApplicationControlProperty.ApplicationTitle controlTitle in controlData.Title) foreach (ApplicationControlProperty.ApplicationTitle controlTitle in controlData.Title)
{ {
if (!controlTitle.NameString.IsEmpty()) if (!controlTitle.NameString.IsEmpty())
{ {
@ -1417,7 +1417,7 @@ namespace Ryujinx.Ava.Systems.AppLibrary
if (string.IsNullOrWhiteSpace(data.Developer)) if (string.IsNullOrWhiteSpace(data.Developer))
{ {
foreach (ref readonly ApplicationControlProperty.ApplicationTitle controlTitle in controlData.Title) foreach (ApplicationControlProperty.ApplicationTitle controlTitle in controlData.Title)
{ {
if (!controlTitle.PublisherString.IsEmpty()) if (!controlTitle.PublisherString.IsEmpty())
{ {

View file

@ -9,6 +9,7 @@ namespace Ryujinx.Ava.Systems.Configuration
OpenAl, OpenAl,
SoundIo, SoundIo,
SDL3, SDL3,
AudioToolbox,
SDL2 = SDL3 SDL2 = SDL3
} }
} }

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