- Updated LoadGuestApplication to use a CancellationTokenSource so we can properly asynchronously cancel and not hang (other things could listen to this too, or cancel it).
- Moved PrepareLoadScreen() to later in the pipeline (because cancelling LoadGuestApplication causes issues).
- Added Metadata read/write logging.
- Made AppHost inherit Disposable interface so that the garbage collector kicks in (side effect: made private Dispose() public)
- Added a WaitHandle to wait on either gpuDoneEvent or gpuCTS.Cancel event (LoadGuestApplication cancellation).
- Set invalid title ID for metadata.
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
Its intended purpose is to be installed on a modded real Switch. It is wholly useless and pointless to use it in the emulator, and this will give those users a hint they might be doing something incorrectly.
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
Renamed from src/Ryujinx/Utilities/AppLibrary/ApplicationLibrary.cs (Browse further)