mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2026-03-11 20:45:32 +00:00
Merge branch ryujinx:master into master
This commit is contained in:
commit
d34aa0e549
6 changed files with 22 additions and 3 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -18,6 +18,8 @@ build/
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[Oo]bj/
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AppDir/
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publish_appimage/
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publish_ava/
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publish_tmp_ava/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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BIN
distribution/macos/Assets.car
Normal file
BIN
distribution/macos/Assets.car
Normal file
Binary file not shown.
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@ -10,6 +10,8 @@
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<string>Ryujinx</string>
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<key>CFBundleIconFile</key>
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<string>Ryujinx.icns</string>
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<key>CFBundleIconName</key>
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<string>Ryujinx</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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@ -40,7 +42,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.2</string>
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<string>1.3</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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@ -25,6 +25,7 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
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cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
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cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
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cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
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cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
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cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
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echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
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@ -22,7 +22,7 @@ namespace Ryujinx.Input.SDL3
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private StandardControllerInputConfig _configuration;
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private static readonly SDL_GamepadButton[] _buttonsDriverMapping =
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private readonly SDL_GamepadButton[] _buttonsDriverMapping =
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[
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// Unbound, ignored.
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SDL_GamepadButton.SDL_GAMEPAD_BUTTON_INVALID,
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@ -88,6 +88,20 @@ namespace Ryujinx.Input.SDL3
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Features = GetFeaturesFlag();
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_triggerThreshold = 0.0f;
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// Face button mapping
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SDL_GamepadButton[] faceButtons = _buttonsDriverMapping[1..5];
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foreach (SDL_GamepadButton btn in faceButtons) {
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int mapId = SDL_GetGamepadButtonLabel(_gamepadHandle, btn) switch {
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SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_A or SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_CROSS => 1,
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SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_B or SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_CIRCLE => 2,
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SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_X or SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_SQUARE => 3,
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SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_Y or SDL_GamepadButtonLabel.SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE => 4,
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_ => -1
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};
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if (mapId == -1) { continue; }
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_buttonsDriverMapping[mapId] = btn;
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}
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// Enable motion tracking
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if ((Features & GamepadFeaturesFlag.Motion) != 0)
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{
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@ -65,7 +65,7 @@ namespace Ryujinx.Input.SDL3
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string strGuid = new(guidBytes);
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return $"{strGuid[0..8]}-{strGuid[8..12]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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return $"{strGuid[4..6]}{strGuid[6..8]}{strGuid[2..4]}{strGuid[0..2]}-{strGuid[10..12]}{strGuid[8..10]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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}
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