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Fix macOS Caps Lock rebinding by buffering one-shot key-down events during keyboard assignment
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parent
b5c1d55568
commit
2fb5c6c035
4 changed files with 104 additions and 16 deletions
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@ -8,22 +8,28 @@ namespace Ryujinx.Input.Assigner
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private readonly IKeyboard _keyboard;
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private KeyboardStateSnapshot _keyboardState;
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private Button? _pressedButton;
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public KeyboardKeyAssigner(IKeyboard keyboard)
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{
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_keyboard = keyboard;
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}
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public void Initialize() { }
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public void Initialize()
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{
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_pressedButton = null;
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}
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public void ReadInput()
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{
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_keyboardState = _keyboard.GetKeyboardStateSnapshot();
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_pressedButton ??= GetPressedButtonFromState() ?? GetPressedButtonFromBufferedPress();
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}
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public bool IsAnyButtonPressed()
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{
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return GetPressedButton() is not null;
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return _pressedButton is not null;
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}
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public bool ShouldCancel()
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@ -32,26 +38,33 @@ namespace Ryujinx.Input.Assigner
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}
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public Button? GetPressedButton()
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{
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return !ShouldCancel() ? _pressedButton : null;
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}
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private Button? GetPressedButtonFromState()
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{
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Key aliasedKey = GetAliasedPressedKey();
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if (aliasedKey != Key.Unknown)
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{
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return !ShouldCancel() ? new Button(aliasedKey) : null;
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return new Button(aliasedKey);
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}
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Button? keyPressed = null;
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for (Key key = Key.Unknown; key < Key.Count; key++)
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{
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if (_keyboardState.IsPressed(key))
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{
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keyPressed = new(key);
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break;
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return new Button(key);
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}
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}
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return !ShouldCancel() ? keyPressed : null;
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return null;
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}
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private Button? GetPressedButtonFromBufferedPress()
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{
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return _keyboard.TryConsumePressedKey(out Key key) ? new Button(key) : null;
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}
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private Key GetAliasedPressedKey()
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@ -44,5 +44,16 @@ namespace Ryujinx.Input
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return new KeyboardStateSnapshot(_keyState);
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}
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/// <summary>
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/// Try to consume a recently pressed key.
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/// </summary>
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/// <param name="key">The pressed key, if available.</param>
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/// <returns>True if a key press was consumed.</returns>
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bool TryConsumePressedKey(out Key key)
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{
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key = Key.Unknown;
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return false;
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}
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}
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}
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@ -98,6 +98,19 @@ namespace Ryujinx.Ava.Input
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}
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}
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public bool TryConsumePressedKey(out Key key)
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{
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try
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{
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return _driver.TryConsumePressedKey(_mode, out key);
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}
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catch
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{
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key = Key.Unknown;
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return false;
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}
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}
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public void SetConfiguration(InputConfig configuration)
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{
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lock (_userMappingLock)
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@ -4,6 +4,7 @@ using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
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using Key = Ryujinx.Input.Key;
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@ -16,6 +17,9 @@ namespace Ryujinx.Ava.Input
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private readonly HashSet<Key> _semanticPressedKeys;
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private readonly HashSet<ConfigPhysicalKey> _physicalPressedKeys;
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private readonly Dictionary<Key, ConfigPhysicalKey> _observedPhysicalKeysBySemanticKey;
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private readonly Queue<Key> _semanticPressedKeyQueue;
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private readonly Queue<Key> _physicalPressedKeyQueue;
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private readonly Lock _pressedKeyQueueLock;
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private readonly KeyboardInputMode _defaultMode;
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public event EventHandler<KeyEventArgs> KeyPressed;
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@ -31,6 +35,9 @@ namespace Ryujinx.Ava.Input
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_semanticPressedKeys = [];
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_physicalPressedKeys = [];
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_observedPhysicalKeysBySemanticKey = [];
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_semanticPressedKeyQueue = [];
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_physicalPressedKeyQueue = [];
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_pressedKeyQueueLock = new();
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_defaultMode = defaultMode;
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_control.KeyDown += OnKeyPress;
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@ -108,20 +115,46 @@ namespace Ryujinx.Ava.Input
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internal void Clear(KeyboardInputMode mode)
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{
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if (mode == KeyboardInputMode.Physical)
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lock (_pressedKeyQueueLock)
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{
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_physicalPressedKeys.Clear();
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}
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else
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{
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_semanticPressedKeys.Clear();
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if (mode == KeyboardInputMode.Physical)
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{
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_physicalPressedKeys.Clear();
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_physicalPressedKeyQueue.Clear();
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}
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else
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{
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_semanticPressedKeys.Clear();
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_semanticPressedKeyQueue.Clear();
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}
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}
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}
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public void Clear()
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{
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_semanticPressedKeys.Clear();
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_physicalPressedKeys.Clear();
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lock (_pressedKeyQueueLock)
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{
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_semanticPressedKeys.Clear();
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_physicalPressedKeys.Clear();
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_semanticPressedKeyQueue.Clear();
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_physicalPressedKeyQueue.Clear();
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}
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}
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internal bool TryConsumePressedKey(KeyboardInputMode mode, out Key key)
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{
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lock (_pressedKeyQueueLock)
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{
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Queue<Key> queue = mode == KeyboardInputMode.Physical ? _physicalPressedKeyQueue : _semanticPressedKeyQueue;
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if (queue.TryDequeue(out key))
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{
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return true;
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}
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}
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key = Key.Unknown;
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return false;
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}
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private static void UpdateKeyState(HashSet<Key> pressedKeys, Key key, bool isPressed)
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@ -161,10 +194,28 @@ namespace Ryujinx.Ava.Input
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Key semanticKey = AvaloniaKeyboardMappingHelper.ToInputKey(args.Key);
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Key resolvedSemanticKey = AvaloniaKeyboardMappingHelper.ToInputKey(args.PhysicalKey, args.Key);
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ConfigPhysicalKey physicalKey = GetPhysicalInputKey(args, semanticKey);
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bool semanticWasPressed = _semanticPressedKeys.Contains(resolvedSemanticKey);
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bool physicalWasPressed = _physicalPressedKeys.Contains(physicalKey);
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UpdateKeyState(_semanticPressedKeys, resolvedSemanticKey, isPressed);
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UpdateKeyState(_physicalPressedKeys, physicalKey, isPressed);
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if (isPressed)
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{
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lock (_pressedKeyQueueLock)
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{
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if (!semanticWasPressed && resolvedSemanticKey is not Key.Unknown and not Key.Unbound)
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{
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_semanticPressedKeyQueue.Enqueue(resolvedSemanticKey);
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}
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if (!physicalWasPressed && physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound)
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{
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_physicalPressedKeyQueue.Enqueue((Key)(int)physicalKey);
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}
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}
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}
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if (isPressed &&
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semanticKey is not Key.Unknown and not Key.Unbound &&
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physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound)
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