Add alternate seek; Improve smoothing hopefully
This commit is contained in:
parent
c82171f6e4
commit
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17 changed files with 50 additions and 17 deletions
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@ -395,6 +395,8 @@ static const NSInteger YTLiteSection = 789;
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sensitivityPicker,
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sensitivityPicker,
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// Toggle for haptic feedback
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// Toggle for haptic feedback
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BASIC_SWITCH(LOC(@"PLAYER_GESTURES_HAPTIC_FEEDBACK"), nil, @"playerGesturesHapticFeedback_enabled"),
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BASIC_SWITCH(LOC(@"PLAYER_GESTURES_HAPTIC_FEEDBACK"), nil, @"playerGesturesHapticFeedback_enabled"),
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// Toggle for alternate seek method
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BASIC_SWITCH(LOC(@"PLAYER_GESTURES_SEEK_ALTERNATE"), LOC(@"PLAYER_GESTURES_SEEK_ALTERNATE_DESC"), @"gestureSeekAlternate_enabled"),
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];
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];
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YTSettingsPickerViewController *picker = [[%c(YTSettingsPickerViewController) alloc] initWithNavTitle:LOC(@"PLAYER_GESTURES_TITLE") pickerSectionTitle:nil rows:rows selectedItemIndex:NSNotFound parentResponder:[self parentResponder]];
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YTSettingsPickerViewController *picker = [[%c(YTSettingsPickerViewController) alloc] initWithNavTitle:LOC(@"PLAYER_GESTURES_TITLE") pickerSectionTitle:nil rows:rows selectedItemIndex:NSNotFound parentResponder:[self parentResponder]];
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[settingsViewController pushViewController:picker];
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[settingsViewController pushViewController:picker];
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@ -187,6 +187,7 @@ typedef NS_ENUM(NSUInteger, GestureSection) {
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@property UIPanGestureRecognizer *scrubGestureRecognizer;
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@property UIPanGestureRecognizer *scrubGestureRecognizer;
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@property (nonatomic, strong, readwrite) YTFineScrubberFilmstripView *fineScrubberFilmstrip;
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@property (nonatomic, strong, readwrite) YTFineScrubberFilmstripView *fineScrubberFilmstrip;
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- (CGFloat)scrubXForScrubRange:(CGFloat)scrubRange;
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- (CGFloat)scrubXForScrubRange:(CGFloat)scrubRange;
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- (CGFloat)scrubRangeForScrubX:(CGFloat)scrubX;
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@end
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@end
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// Hide Collapse Button - @arichornlover
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// Hide Collapse Button - @arichornlover
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@ -749,10 +749,6 @@ BOOL isTabSelected = NO;
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static CGFloat deadzoneStartingXTranslation;
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static CGFloat deadzoneStartingXTranslation;
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// Variable to track the X translation of the pan gesture after exiting the deadzone
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// Variable to track the X translation of the pan gesture after exiting the deadzone
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static CGFloat adjustedTranslationX;
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static CGFloat adjustedTranslationX;
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// Variable used to smooth out the X translation
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static CGFloat smoothedTranslationX = 0;
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// Constant for the filter constant to change responsiveness
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// static const CGFloat filterConstant = 0.1;
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// Constant for the deadzone radius that can be changed in the settings
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// Constant for the deadzone radius that can be changed in the settings
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static CGFloat deadzoneRadius = (CGFloat)GetFloat(@"playerGesturesDeadzone");
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static CGFloat deadzoneRadius = (CGFloat)GetFloat(@"playerGesturesDeadzone");
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// Constant for the sensitivity factor that can be changed in the settings
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// Constant for the sensitivity factor that can be changed in the settings
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@ -791,9 +787,11 @@ BOOL isTabSelected = NO;
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float volumeSensitivityFactor = 3.0;
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float volumeSensitivityFactor = 3.0;
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float newVolume = initialVolume + ((translationX / 1000.0) * sensitivityFactor * volumeSensitivityFactor);
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float newVolume = initialVolume + ((translationX / 1000.0) * sensitivityFactor * volumeSensitivityFactor);
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newVolume = fmaxf(fminf(newVolume, 1.0), 0.0);
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newVolume = fmaxf(fminf(newVolume, 1.0), 0.0);
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// Improve smoothness - ignore if the volume is within 0.01 of the current volume
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// Improve smoothness - ignore if the volume is within a certain distance of the current volume,
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// but also allow it to change to 100% or to 0% when close to the edges
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CGFloat currentVolume = [[AVAudioSession sharedInstance] outputVolume];
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CGFloat currentVolume = [[AVAudioSession sharedInstance] outputVolume];
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if (fabs(newVolume - currentVolume) < 0.01 && currentVolume > 0.01 && currentVolume < 0.99) {
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CGFloat changeThresh = 0.02;
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if ((fabs(newVolume - currentVolume) < changeThresh) && (currentVolume > changeThresh) && (currentVolume < (1-changeThresh))) {
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return;
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return;
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}
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}
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// https://stackoverflow.com/questions/50737943/how-to-change-volume-programmatically-on-ios-11-4
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// https://stackoverflow.com/questions/50737943/how-to-change-volume-programmatically-on-ios-11-4
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@ -812,18 +810,23 @@ BOOL isTabSelected = NO;
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// Calculate the new seek X position
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// Calculate the new seek X position
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CGFloat sensitivityFactor = 1; // Adjust this value to make seeking more/less sensitive
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CGFloat sensitivityFactor = 1; // Adjust this value to make seeking more/less sensitive
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CGFloat newSeekXPosition = initialTimeXPosition + translationX * sensitivityFactor;
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CGFloat newSeekXPosition = initialTimeXPosition + translationX * sensitivityFactor;
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// Create a CGPoint using this new X position
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// Decide between seek methods
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CGPoint newSeekPoint = CGPointMake(newSeekXPosition, 0);
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if (IS_ENABLED(@"gestureSeekAlternate_enabled")) {
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// Send this to a seek method in the player bar controller
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// Alternate seek method used by uYou
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[playerBarController didScrubToPoint:newSeekPoint];
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// Convert the new X position back to a fraction of the total time
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CGFloat newVideoFraction = [playerBar scrubRangeForScrubX:newSeekXPosition];
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// Calculate the new video time based on this fraction
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CGFloat newVideoTime = newVideoFraction * totalTime;
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[self seekToTime:newVideoTime];
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} else {
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// Vanilla YouTube seek method used when dragging the seek bar
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// Create a CGPoint using this new X position
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CGPoint newSeekPoint = CGPointMake(newSeekXPosition, 0);
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// Send this to a seek method in the player bar controller
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[playerBarController didScrubToPoint:newSeekPoint];
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}
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};
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};
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// Helper function to smooth out the X translation
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// CGFloat (^applyLowPassFilter)(CGFloat) = ^(CGFloat newTranslation) {
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// smoothedTranslationX = filterConstant * newTranslation + (1 - filterConstant) * smoothedTranslationX;
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// return smoothedTranslationX;
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// };
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/***** Helper functions for running the selected gesture *****/
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/***** Helper functions for running the selected gesture *****/
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// Helper function to run any setup for the selected gesture mode
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// Helper function to run any setup for the selected gesture mode
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void (^runSelectedGestureSetup)(NSString*) = ^(NSString *sectionKey) {
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void (^runSelectedGestureSetup)(NSString*) = ^(NSString *sectionKey) {
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@ -959,7 +962,6 @@ BOOL isTabSelected = NO;
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isValidHorizontalPan = YES;
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isValidHorizontalPan = YES;
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deadzoneStartingXTranslation = translation.x;
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deadzoneStartingXTranslation = translation.x;
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adjustedTranslationX = 0;
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adjustedTranslationX = 0;
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smoothedTranslationX = 0;
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// Run the setup for the selected gesture mode
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// Run the setup for the selected gesture mode
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switch (gestureSection) {
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switch (gestureSection) {
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case GestureSectionTop:
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case GestureSectionTop:
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "خيارات تراكب ضوابط الفيديو";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "خيارات تراكب ضوابط الفيديو";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Опции за контрол на видеото";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Опции за контрол на видеото";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Overlay-Optionen für Videosteuerungen";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Overlay-Optionen für Videosteuerungen";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Sección Media";
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"MIDDLE_SECTION" = "Sección Media";
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"BOTTOM_SECTION" = "Sección Inferior";
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"BOTTOM_SECTION" = "Sección Inferior";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Habilitar Retroalimentación Háptica";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Habilitar Retroalimentación Háptica";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opciones de superposición de controles de vídeo";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opciones de superposición de controles de vídeo";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Options de l'overlay des contrôles vidéo";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Options de l'overlay des contrôles vidéo";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "動画コントロールオーバーレイの設定";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "動画コントロールオーバーレイの設定";
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@ -33,6 +33,8 @@
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"MIDDLE_SECTION" = "Seção do Meio";
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"MIDDLE_SECTION" = "Seção do Meio";
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"BOTTOM_SECTION" = "Seção Inferior";
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"BOTTOM_SECTION" = "Seção Inferior";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Habilitar Feedback Tátil";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Habilitar Feedback Tátil";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opções de Sobreposição de Controles de Vídeo";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opções de Sobreposição de Controles de Vídeo";
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opțiuni Overlay Controale Video";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Opțiuni Overlay Controale Video";
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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@ -48,6 +48,8 @@ https://github.com/PoomSmart/Return-YouTube-Dislikes/tree/main/layout/Library/Ap
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Controls Overlay Options";
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Kontrol Seç.";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Video Kontrol Seç.";
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"MIDDLE_SECTION" = "Phần giữa";
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"MIDDLE_SECTION" = "Phần giữa";
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"BOTTOM_SECTION" = "Phần dưới";
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"BOTTOM_SECTION" = "Phần dưới";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Bật phản hồi xúc giác";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Bật phản hồi xúc giác";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Lớp phủ video";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "Lớp phủ video";
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"MIDDLE_SECTION" = "Middle Section";
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"MIDDLE_SECTION" = "Middle Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"BOTTOM_SECTION" = "Bottom Section";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_HAPTIC_FEEDBACK" = "Enable Haptic Feedback";
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"PLAYER_GESTURES_SEEK_ALTERNATE" = "Alternate seek method";
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"PLAYER_GESTURES_SEEK_ALTERNATE_DESC" = "Use a different method that increases content visibility";
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// Video controls overlay options
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// Video controls overlay options
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "影片區覆蓋按鈕設定";
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"VIDEO_CONTROLS_OVERLAY_OPTIONS" = "影片區覆蓋按鈕設定";
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Reference in a new issue