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Removed references & plans for userbot
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2 changed files with 10 additions and 11 deletions
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@ -7,7 +7,7 @@
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<td> <a href="#overview">Overview</a></td>
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</tr>
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<tr>
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<td>  <a href="#bot-settings">Bot Settings</a></td>
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<td>  <a href="#script-settings">Script Settings</a></td>
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</tr>
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<tr>
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<td>  <a href="#template-settings">Template Settings</a></td>
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@ -43,11 +43,11 @@
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<h2>Overview</h2>
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<p>
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Welcome to Blue Marble! Blue Marble is a userscript for the website <a href="https://wplace.live/" target="_blank">wplace.live</a>. Blue Marble contains a userbot, which can place pixels for you! You can control the Blue Marble bot from the custom overlay.
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Welcome to Blue Marble! Blue Marble is a userscript for the website <a href="https://wplace.live/" target="_blank">wplace.live</a>.
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<h3>Bot Settings</h3>
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<h3>Script Settings</h3>
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<p>
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There are many settings available for the Blue Marble userbot! Through these settings, you can control how the bot behaves.
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There are many settings available for the Blue Marble userscript! Through these settings, you can control how the script behaves.
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<h4>Stealth Mode</h4>
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<a href="" target="_blank"><img alt="Default: Enabled" src="https://img.shields.io/badge/Default-Enabled-lightgreen?style=flat"></a>
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<p>
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@ -56,7 +56,7 @@
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<h4>Possessed Mode</h4>
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<a href="" target="_blank"><img alt="Default: Enabled" src="https://img.shields.io/badge/Default-Enabled-lightgreen?style=flat"></a>
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<p>
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In Possessed Mode, Blue Marble will prioritize controling the game over directly interacting with the server. For example, assume a situation where Blue Marble is trying to place a pixel. However, the tile is not loaded. Typically, Blue Marble would make a request to the server to fetch the tile. When <b>Possessed Mode</b> is enabled, Blue Marble will teleport the game to the tile, which causes the game to fetch the tile. The difference lies in <i>who</i> sends the request to the server. When <b>Stealth Mode</b> and <b>Possessed Mode</b> are both enabled, it is harder to detect the userbot since most actions are made through the game, not the userbot.
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In Possessed Mode, Blue Marble will prioritize controling the game over directly interacting with the server. For example, assume a situation where Blue Marble is trying to place a pixel. However, the tile is not loaded. Typically, Blue Marble would make a request to the server to fetch the tile. When <b>Possessed Mode</b> is enabled, Blue Marble will teleport the game to the tile, which causes the game to fetch the tile. The difference lies in <i>who</i> sends the request to the server. When <b>Stealth Mode</b> and <b>Possessed Mode</b> are both enabled, it is harder to detect the userscript since most actions are made through the game, not the userscript.
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</p>
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<h4>Panic Mode</h4>
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<a href="" target="_blank"><img alt="Default: Disabled" src="https://img.shields.io/badge/Default-Disabled-red?style=flat"></a>
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@ -134,17 +134,16 @@ export class Overlay {
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containerAutomation.appendChild(this.createInputFile('bm-input-file')); // Adds the file upload element to the automation container
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const containerAutomationButtons = document.createElement('div'); // Button array for bot
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const containerAutomationButtons = document.createElement('div'); // Button array for template
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containerAutomationButtons.id = 'bm-contain-buttons';
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// Button array for bot
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containerAutomationButtons.appendChild(this.createButton('bm-button-start', 'Start'));
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containerAutomationButtons.appendChild(this.createButton('bm-button-pause', 'Pause', false));
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containerAutomationButtons.appendChild(this.createButton('bm-button-stop', 'Stop'));
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// Button array for template
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containerAutomationButtons.appendChild(this.createButton('bm-button-enable', 'Enable'));
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containerAutomationButtons.appendChild(this.createButton('bm-button-disable', 'Disable'));
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containerAutomation.appendChild(containerAutomationButtons); // Adds button container to automation container
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const outputStatus = document.createElement('textarea'); // Outputs bot status
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const outputStatus = document.createElement('textarea'); // Outputs script status
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outputStatus.id = outputStatusId;
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outputStatus.readOnly = true; // Read-only input field
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outputStatus.placeholder = `Status: Sleeping...\nVersion: ${this.version}`; // Default text value
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