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Removed panic mode
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2 changed files with 0 additions and 22 deletions
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@ -58,13 +58,6 @@
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<p>
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In Possessed Mode, Blue Marble will prioritize controling the game over directly interacting with the server. For example, assume a situation where Blue Marble is trying to place a pixel. However, the tile is not loaded. Typically, Blue Marble would make a request to the server to fetch the tile. When <b>Possessed Mode</b> is enabled, Blue Marble will teleport the game to the tile, which causes the game to fetch the tile. The difference lies in <i>who</i> sends the request to the server. When <b>Stealth Mode</b> and <b>Possessed Mode</b> are both enabled, it is harder to detect the userscript since most actions are made through the game, not the userscript.
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</p>
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<h4>Panic Mode</h4>
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<a href="" target="_blank"><img alt="Default: Disabled" src="https://img.shields.io/badge/Default-Disabled-red?style=flat"></a>
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<p>
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When Panic Mode is enabled, Blue Marble will avoid placing pixels if another user placed there within the last few minutes. Griefers might see resistance as a "challenge" they have to overcome, so Blue Marble will wait for them to get bored and move on before resuming placement.
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<br>
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Note: Panic Mode will trigger for any user, including your allies.
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</p>
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</p>
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<h3>Template Settings</h3>
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@ -96,21 +96,6 @@ export class Overlay {
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containerAutomation.appendChild(document.createElement('br')); // Line break
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// Panic mode checkbox
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containerAutomation.appendChild(this.createInputCheckbox(
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'Panic',
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'bm-input-panic'
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));
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// Adds the help icon for panic mode
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containerAutomation.appendChild(this.createButtonQuestion(
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'bm-help-panic',
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'Help: Stops placing for a while if it detects a user nearby.',
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outputStatusId
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));
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containerAutomation.appendChild(document.createElement('br')); // Line break
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const containerAutomationCoords = document.createElement('div'); // Coords container
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containerAutomationCoords.id = 'bm-contain-coords';
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