A simple Media Hub
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.github/workflows updating actions bot 2026-04-04 16:17:54 +05:30
composeApp feat: sharedElements transition for cast avatars 2026-04-11 18:45:23 +05:30
Docs/Stremio addons refer kmp init 2026-03-04 09:00:00 +05:30
gradle fix: libass downgrade media3 to 1.8.0 2026-04-09 23:05:13 +05:30
iosApp feat: sharedElements transition for cast avatars 2026-04-11 18:45:23 +05:30
libass-android@c10b71ab8b fix: update addon fetch timeout 2026-04-10 20:09:45 +05:30
MPVKit@0c01e295f0 feat: disable interactivity for player view controller and improve player destruction logic 2026-03-12 00:15:12 +05:30
scripts feat: add manual play option and update stream loading logic 2026-04-07 14:56:05 +05:30
.gitignore app icon adjustment 2026-04-05 15:22:32 +05:30
build.gradle.kts kmp init 2026-03-04 09:00:00 +05:30
gradle.properties feat(crypto): Implement cross-platform cryptographic functions and integrate with native interop 2026-04-02 12:52:57 +05:30
gradlew kmp init 2026-03-04 09:00:00 +05:30
gradlew.bat kmp init 2026-03-04 09:00:00 +05:30
README.md kmp init 2026-03-04 09:00:00 +05:30
settings.gradle.kts kmp init 2026-03-04 09:00:00 +05:30

This is a Kotlin Multiplatform project targeting Android, iOS.

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if youre sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDEs toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform