A simple Media Hub
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tapframe aac7fc9534 feat: Implement audio and subtitle language preferences
- Added `DeviceLanguagePreferences` for Android and iOS to retrieve preferred language codes.
- Enhanced `PlayerSettingsStorage` to save and load preferred audio and subtitle languages.
- Updated `PlayerSettingsRepository` to manage audio and subtitle language preferences.
- Modified `PlayerScreen` to apply preferred audio and subtitle selections.
- Introduced `PlaybackSettingsSection` in `PlaybackSettingsPage` for user to select audio and subtitle languages.
- Added language normalization and matching functions to support language preference logic.
- Updated `SubtitleTrack` model to include `isForced` property for subtitle tracks.
2026-03-29 15:01:08 +05:30
composeApp feat: Implement audio and subtitle language preferences 2026-03-29 15:01:08 +05:30
Docs/Stremio addons refer kmp init 2026-03-04 09:00:00 +05:30
gradle feat: Integrate Supabase authentication and profile management features 2026-03-28 19:32:45 +05:30
iosApp feat: Implement PlayerLaunch and PlayerLaunchStore for managing player launch data; update MainAppContent to utilize new structures 2026-03-29 11:41:18 +05:30
JustPlayer@3d432407da feat: disable interactivity for player view controller and improve player destruction logic 2026-03-12 00:15:12 +05:30
MPVKit@0c01e295f0 feat: disable interactivity for player view controller and improve player destruction logic 2026-03-12 00:15:12 +05:30
scripts feat: enhance iOS run script to support simulator and physical device options 2026-03-11 21:55:12 +05:30
.gitignore streamscreen init 2026-03-11 21:35:12 +05:30
build.gradle.kts kmp init 2026-03-04 09:00:00 +05:30
gradle.properties kmp init 2026-03-04 09:00:00 +05:30
gradlew kmp init 2026-03-04 09:00:00 +05:30
gradlew.bat kmp init 2026-03-04 09:00:00 +05:30
README.md kmp init 2026-03-04 09:00:00 +05:30
settings.gradle.kts kmp init 2026-03-04 09:00:00 +05:30

This is a Kotlin Multiplatform project targeting Android, iOS.

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if youre sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDEs toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform