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* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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| .. | ||
| Helper | ||
| Image | ||
| Queries | ||
| BackgroundContextWorker.cs | ||
| Buffer.cs | ||
| Constants.cs | ||
| Debugger.cs | ||
| EnumConversion.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Framebuffer.cs | ||
| Handle.cs | ||
| HwCapabilities.cs | ||
| IOpenGLContext.cs | ||
| PersistentBuffers.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| Renderer.cs | ||
| ResourcePool.cs | ||
| Ryujinx.Graphics.OpenGL.csproj | ||
| Shader.cs | ||
| Sync.cs | ||
| VertexArray.cs | ||
| VertexBuffer.cs | ||
| Window.cs | ||