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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| Image | ||
| Types | ||
| Blender.cs | ||
| Rectangle.cs | ||
| ResourceManager.cs | ||
| Ryujinx.Graphics.Vic.csproj | ||
| Scaler.cs | ||
| VicDevice.cs | ||
| VicRegisters.cs | ||