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* GPU: Fix errors handling texture remapping
- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)
TODO: remove textures from partially mapped list... if they aren't.
* Add Remap actions for handling post-mapping behaviours
* Remove unused code.
* Address feedback
* Nit
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| .. | ||
| Range | ||
| Tracking | ||
| WindowsShared | ||
| AddressSpaceManager.cs | ||
| InvalidAccessHandler.cs | ||
| InvalidMemoryRegionException.cs | ||
| IRefCounted.cs | ||
| IVirtualMemoryManager.cs | ||
| IWritableBlock.cs | ||
| MemoryAllocationFlags.cs | ||
| MemoryBlock.cs | ||
| MemoryConstants.cs | ||
| MemoryManagement.cs | ||
| MemoryManagementUnix.cs | ||
| MemoryManagementWindows.cs | ||
| MemoryManagerUnixHelper.cs | ||
| MemoryMapFlags.cs | ||
| MemoryNotContiguousException.cs | ||
| MemoryPermission.cs | ||
| MemoryProtectionException.cs | ||
| NativeMemoryManager.cs | ||
| PageTable.cs | ||
| Ryujinx.Memory.csproj | ||
| WritableRegion.cs | ||