Keaton-Ryujinx/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
KeatonTheBot e2973a875a
Some checks failed
Release job / Create tag (push) Has been cancelled
Release job / Release for linux-arm64 (push) Has been cancelled
Release job / Release for linux-x64 (push) Has been cancelled
Release job / Release for win-x64 (push) Has been cancelled
Release job / Release MacOS universal (push) Has been cancelled
Release job / flatpak_release (push) Has been cancelled
misc: chore: Use collection expressions
2025-03-06 20:46:29 -06:00

38 lines
1.2 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal static class ShaderHelper
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
return CompileProgram([shaderCode], shaderType);
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
if (isCompiled == 0)
{
string log = GL.GetShaderInfoLog(shader);
Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
GL.DeleteShader(shader);
return 0;
}
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
}
}