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* WIP barrier batch * Add store op to image usage barrier * Dispose the barrier batch * Fix encoding? * Handle read and write on the load op barrier. Load op consumes read accesses but does not add one, as the only other operation that can read is another load. * Simplify null check * Insert barriers on program change in case stale bindings are reintroduced * Not sure how I messed this one up * Improve location of bindings barrier update This is also important for emergency deferred clear * Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs Co-authored-by: Mary Guillemard <thog@protonmail.com> --------- Co-authored-by: Mary Guillemard <thog@protonmail.com> |
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| .. | ||
| Shaders | ||
| Textures | ||
| FsrScalingFilter.cs | ||
| FxaaPostProcessingEffect.cs | ||
| IPostProcessingEffect.cs | ||
| IScalingFilter.cs | ||
| SmaaConstants.cs | ||
| SmaaPostProcessingEffect.cs | ||