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* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now. |
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| .. | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthStencilState.cs | ||
| DepthTestDescriptor.cs | ||
| Extents2D.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| IShader.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| LogicalOp.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| Origin.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| RectangleF.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| TransformFeedbackDescriptor.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||