..
ARMeilleure
Cpu: Implement VCVT (between floating-point and fixed-point) instruction ( #5343 )
2023-06-28 17:36:30 +02:00
Ryujinx
Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 ( #5433 )" ( #5439 )
2023-07-06 18:08:14 +02:00
Ryujinx.Audio
[Ryujinx.Audio] Address dotnet-format issues ( #5362 )
2023-07-02 01:27:18 +02:00
Ryujinx.Audio.Backends.OpenAL
Ryujinx.Audio.Backends.SDL2
Ryujinx.Audio.Backends.SoundIo
Ryujinx.Ava
[Ryujinx.Ava] Address dotnet-format issues ( #5361 )
2023-07-07 23:03:27 +02:00
Ryujinx.Common
[Ryujinx.Common] Address dotnet-format issues ( #5358 )
2023-06-28 18:41:38 +02:00
Ryujinx.Cpu
[Ryujinx.Cpu] Address dotnet-format issues ( #5365 )
2023-07-01 02:18:52 +00:00
Ryujinx.Graphics.Device
Ryujinx.Graphics.GAL
Move support buffer update out of the backends ( #5411 )
2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Gpu
Move support buffer update out of the backends ( #5411 )
2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Host1x
[Ryujinx.Graphics.Host1x] Address dotnet-format issues ( #5368 )
2023-06-27 16:35:48 +02:00
Ryujinx.Graphics.Nvdec
Ryujinx.Graphics.Nvdec.FFmpeg
Ryujinx.Graphics.Nvdec.Vp9
[Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues ( #5371 )
2023-06-28 09:26:39 +02:00
Ryujinx.Graphics.OpenGL
Move support buffer update out of the backends ( #5411 )
2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Shader
Stop identifying shader textures with handle and cbuf, use binding instead ( #5266 )
2023-07-03 14:29:27 -03:00
Ryujinx.Graphics.Texture
[Ryujinx.Graphics.Texture] Address dotnet-format issues ( #5375 )
2023-06-28 18:46:18 +02:00
Ryujinx.Graphics.Vic
Ryujinx.Graphics.Video
[Ryujinx.Graphics.Video] Address dotnet-format issues ( #5377 )
2023-06-27 16:45:33 +02:00
Ryujinx.Graphics.Vulkan
Fix some Vulkan validation errors ( #5452 )
2023-07-14 09:08:52 +02:00
Ryujinx.Headless.SDL2
Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 ( #5433 )" ( #5439 )
2023-07-06 18:08:14 +02:00
Ryujinx.HLE
[Ryujinx.Ava] Address dotnet-format issues ( #5361 )
2023-07-07 23:03:27 +02:00
Ryujinx.Horizon
[Ryujinx.Horizon] Address dotnet-format issues ( #5381 )
2023-07-01 12:42:10 +02:00
Ryujinx.Horizon.Common
Ryujinx.Horizon.Generators
Ryujinx.Horizon.Kernel.Generators
[Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues ( #5376 )
2023-06-27 23:27:48 +00:00
Ryujinx.Input
[Ryujinx.Input] Address dotnet-format issues ( #5384 )
2023-06-28 18:23:00 +02:00
Ryujinx.Input.SDL2
Ryujinx.Memory
[Ryujinx.Memory] Address dotnet-format issues ( #5386 )
2023-06-28 18:34:00 +02:00
Ryujinx.SDL2.Common
Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 ( #5433 )" ( #5439 )
2023-07-06 18:08:14 +02:00
Ryujinx.ShaderTools
Ryujinx.Tests
[Ryujinx.Tests] Address dotnet-format issues ( #5389 )
2023-07-01 02:14:34 +00:00
Ryujinx.Tests.Memory
Apply new naming rule to all projects except Vp9 ( #5407 )
2023-06-28 01:18:19 +02:00
Ryujinx.Tests.Unicorn
Ryujinx.Ui.Common
[Ryujinx.Ui.Common] Address dotnet-format issues ( #5392 )
2023-06-29 02:39:22 +02:00
Ryujinx.Ui.LocaleGenerator
Indexing at 0 should be used instead of the "Enumerable" extension method "First" ( #5354 )
2023-07-01 06:29:37 +00:00
Spv.Generator
[Spv.Generator] Address dotnet-format issues ( #5394 )
2023-06-28 18:54:20 +02:00