Keaton-Ryujinx/src/Ryujinx/UI/Views/Input/InputView.axaml.cs
Vladimir Sokolov c0b62e47df UI: fix: when switching players, it would show old config
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-10 18:00:49 -06:00

87 lines
2.5 KiB
C#

using Avalonia.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels.Input;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class InputView : UserControl
{
private bool _dialogOpen;
private InputViewModel ViewModel { get; set; }
public InputView()
{
DataContext = ViewModel = new InputViewModel(this);
InitializeComponent();
}
public void SaveCurrentProfile()
{
ViewModel.Save();
}
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (PlayerIndexBox != null)
{
if (PlayerIndexBox.SelectedIndex != (int)ViewModel.PlayerId)
{
PlayerIndexBox.SelectedIndex = (int)ViewModel.PlayerId;
}
}
if (ViewModel.IsModified && !_dialogOpen)
{
_dialogOpen = true;
var result = await ContentDialogHelper.CreateConfirmationDialogExtended(
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.Cancel],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
ViewModel.Save();
}
_dialogOpen = false;
if (result == UserResult.Cancel)
{
return;
}
ViewModel.IsModified = false;
if (result != UserResult.Cancel)
{
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
}
if (result == UserResult.Cancel)
{
if (e.AddedItems.Count > 0)
{
ViewModel.IsModified = true;
var player = (PlayerModel)e.AddedItems[0];
ViewModel.PlayerId = player.Id;
}
}
}
}
public void Dispose()
{
ViewModel.Dispose();
}
}
}