Keaton-Ryujinx/Ryujinx.Ava/Ui/Windows
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
..
AboutWindow.axaml Update AboutWindow.axaml (#3724) 2022-10-02 22:02:11 +00:00
AboutWindow.axaml.cs
AmiiboWindow.axaml
AmiiboWindow.axaml.cs
AvatarWindow.axaml
AvatarWindow.axaml.cs
CheatWindow.axaml
CheatWindow.axaml.cs
ContentDialogOverlayWindow.axaml
ContentDialogOverlayWindow.axaml.cs
ControllerSettingsWindow.axaml
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DownloadableContentManagerWindow.axaml
DownloadableContentManagerWindow.axaml.cs
IconColorPicker.cs
MainWindow.axaml Avalonia: Update Polish Translation (#3722) 2022-10-19 00:10:28 +00:00
MainWindow.axaml.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MotionSettingsWindow.axaml
MotionSettingsWindow.axaml.cs
RumbleSettingsWindow.axaml
RumbleSettingsWindow.axaml.cs
SettingsWindow.axaml Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
SettingsWindow.axaml.cs remove property changed call in time zone validation (#3752) 2022-10-17 16:48:14 +00:00
StyleableWindow.cs
TitleUpdateWindow.axaml
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