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* nvservices: mitigate abort with heavy load on the GPU processing thread. This should fix Mario Tennis and LM3 regressions with syncpoints. NOTE: Mario Tennis seems to have another issue related to the texture cache that happens randomly when starting a match. PS: Also add a debug logger for all known ioctl call to facilitate debugging and add a missing UpdateMin in EventSignal. * Address LDj3SNuD's comment * Address gdkchan's comment |
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|---|---|---|
| .. | ||
| NvDrvServices | ||
| Types | ||
| INvDrvDebugFSServices.cs | ||
| INvDrvServices.cs | ||
| INvGemControl.cs | ||
| INvGemCoreDump.cs | ||
| NvIoctl.cs | ||