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Image
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Queries
Improved Logger ( #1292 )
2020-08-04 01:32:53 +02:00
BackgroundContextWorker.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
Buffer.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix image binding format ( #1625 )
2020-10-20 19:03:20 -03:00
Framebuffer.cs
Fix error when dual source blend is used ( #1610 )
2020-10-12 21:50:41 -03:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Use polygon offset clamp if supported ( #1429 )
2020-07-26 18:11:28 -03:00
Pipeline.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Program.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Renderer.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
Shader.cs
VertexArray.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Window.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00