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* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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|---|---|---|
| .. | ||
| AutoDeleteCache.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Pool.cs | ||
| ReductionFilter.cs | ||
| Sampler.cs | ||
| SamplerDescriptor.cs | ||
| SamplerMinFilter.cs | ||
| SamplerMipFilter.cs | ||
| SamplerPool.cs | ||
| Texture.cs | ||
| TextureBindingInfo.cs | ||
| TextureBindingsManager.cs | ||
| TextureCompatibility.cs | ||
| TextureComponent.cs | ||
| TextureDescriptor.cs | ||
| TextureDescriptorType.cs | ||
| TextureInfo.cs | ||
| TextureManager.cs | ||
| TextureMsaaMode.cs | ||
| TexturePool.cs | ||
| TexturePoolCache.cs | ||
| TextureSearchFlags.cs | ||
| TextureTarget.cs | ||