Keaton-Ryujinx/Ryujinx.HLE
Thog 3b531de670
Implement mii:u and mii:e entirely (#955)
* Implement mii:u and mii:e entirely

Co-authored-by: AcK77 <Acoustik666@gmail.com>

This commit implement the mii service accurately.

This is based on Ac_k work but was polished and updated to 7.x.

Please note that the following calls are partially implemented:

- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.

* Remove some debug leftovers

* Make it possible to load an arbitrary mii database from a Switch

* Address gdk's comments

* Reduce visibility of all the Mii code

* Address Ac_K's comments

* Remove the StructLayout of DatabaseSessionMetadata

* Add a missing line return in DatabaseSessionMetadata

* Misc fixes and style changes

* Fix some issues from last commit

* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)

* MountCounter should only be incremented when no error is reported

* Fix FixDatabase

Co-authored-by: Alex Barney <thealexbarney@gmail.com>
2020-03-02 09:56:01 +11:00
..
Exceptions
FileSystem Fix inconsistencies with UserId (#906) 2020-02-02 14:24:17 +11:00
HOS Implement mii:u and mii:e entirely (#955) 2020-03-02 09:56:01 +11:00
Input
Loaders Add 32 bits support to HleProcessDebugger (#859) 2020-01-12 12:06:26 +01:00
Utilities
DeviceMemory.cs
Homebrew.npdm
PerformanceStatistics.cs Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.HLE.csproj Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
RyujinxProfileImage.jpg
Switch.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00