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CodeGen
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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Decoders
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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Instructions
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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IntermediateRepresentation
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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StructuredIr
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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Translation
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
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BufferDescriptor.cs
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DefineNames.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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InputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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InterpolationQualifier.cs
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OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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QueryInfoName.cs
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Use correct shader local memory size instead of a hardcoded size (#914)
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2020-02-02 14:25:52 +11:00 |
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Ryujinx.Graphics.Shader.csproj
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Add runtime identifiers to new projects
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2020-01-09 02:13:00 +01:00 |
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SamplerType.cs
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Make the shader translator more error resilient (part 2)
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2020-01-09 02:13:00 +01:00 |
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ShaderProgram.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
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ShaderProgramInfo.cs
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ShaderStage.cs
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TextureDescriptor.cs
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Reimplement limited bindless textures support
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2020-01-09 02:13:00 +01:00 |