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* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback |
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| .. | ||
| HostMemoryRange.cs | ||
| IMultiRangeItem.cs | ||
| INonOverlappingRange.cs | ||
| IRange.cs | ||
| MemoryRange.cs | ||
| MultiRange.cs | ||
| MultiRangeList.cs | ||
| NonOverlappingRangeList.cs | ||
| RangeList.cs | ||