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* feat: add nanosleep for linux and macos * Add Windows 0.5ms sleep - Imprecise waits for longer waits with clock alignment - 1/4 the spin time on vsync timer * Remove old experiment * Fix event leak * Tweaking for MacOS * Linux tweaks, nanosleep vsync improvement * Fix overbias * Cleanup * Fix realignment * Add some docs and some cleanup NanosleepPool needs more, Nanosleep has some benchmark code that needs removed. * Rename "Microsleep" to "PreciseSleep" Might have been confused with "microseconds", which no measurement is performed in. * Remove nanosleep measurement * Remove unused debug logging * Nanosleep Pool Documentation * More cleanup * Whitespace * Formatting * Address Feedback * Allow SleepUntilTimePoint to take EventWaitHandle * Remove `_chrono` stopwatch in SurfaceFlinger * Move spinwaiting logic to PreciseSleepHelper Technically, these achieve different things, but having them here makes them easier to reuse or tune. |
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| .. | ||
| ARMeilleure | ||
| Ryujinx | ||
| Ryujinx.Audio | ||
| Ryujinx.Audio.Backends.OpenAL | ||
| Ryujinx.Audio.Backends.SDL2 | ||
| Ryujinx.Audio.Backends.SoundIo | ||
| Ryujinx.Ava | ||
| Ryujinx.Common | ||
| Ryujinx.Cpu | ||
| Ryujinx.Graphics.Device | ||
| Ryujinx.Graphics.GAL | ||
| Ryujinx.Graphics.Gpu | ||
| Ryujinx.Graphics.Host1x | ||
| Ryujinx.Graphics.Nvdec | ||
| Ryujinx.Graphics.Nvdec.FFmpeg | ||
| Ryujinx.Graphics.Nvdec.Vp9 | ||
| Ryujinx.Graphics.OpenGL | ||
| Ryujinx.Graphics.Shader | ||
| Ryujinx.Graphics.Texture | ||
| Ryujinx.Graphics.Vic | ||
| Ryujinx.Graphics.Video | ||
| Ryujinx.Graphics.Vulkan | ||
| Ryujinx.Headless.SDL2 | ||
| Ryujinx.HLE | ||
| Ryujinx.Horizon | ||
| Ryujinx.Horizon.Common | ||
| Ryujinx.Horizon.Generators | ||
| Ryujinx.Horizon.Kernel.Generators | ||
| Ryujinx.Input | ||
| Ryujinx.Input.SDL2 | ||
| Ryujinx.Memory | ||
| Ryujinx.SDL2.Common | ||
| Ryujinx.ShaderTools | ||
| Ryujinx.Tests | ||
| Ryujinx.Tests.Memory | ||
| Ryujinx.Tests.Unicorn | ||
| Ryujinx.Ui.Common | ||
| Ryujinx.Ui.LocaleGenerator | ||
| Spv.Generator | ||