Keaton-Ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan 0a24aa6af2
Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped

* Explicitly check for invalid memory ranges on the MultiRangeList

* Update GetWritableRegion to also support unmapped ranges
2022-02-22 13:34:16 -03:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
ITextureDescriptor.cs
Pool.cs
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Texture.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
TextureBindingInfo.cs
TextureBindingsManager.cs Fix res scale parameters not being updated in vertex shader (#3046) 2022-01-27 14:17:13 -03:00
TextureCache.cs Allow textures to have their data partially mapped (#2629) 2022-02-22 13:34:16 -03:00
TextureCompatibility.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs
TextureDescriptorType.cs
TextureGroup.cs Allow textures to have their data partially mapped (#2629) 2022-02-22 13:34:16 -03:00
TextureGroupHandle.cs
TextureInfo.cs
TextureManager.cs Fix bug that could cause depth buffer to be missing after clear (#3067) 2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs
TextureViewCompatibility.cs