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https://github.com/GreemDev/Ryujinx.git
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* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes |
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| .. | ||
| BlockLinearSwizzle.cs | ||
| INvGpuEngine.cs | ||
| ISwizzle.cs | ||
| LinearSwizzle.cs | ||
| MacroInterpreter.cs | ||
| NvGpu.cs | ||
| NvGpuEngine.cs | ||
| NvGpuEngine2d.cs | ||
| NvGpuEngine2dReg.cs | ||
| NvGpuEngine3d.cs | ||
| NvGpuEngine3dReg.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| NvGpuMethod.cs | ||
| NvGpuPBEntry.cs | ||
| NvGpuPushBuffer.cs | ||
| NvGpuVmm.cs | ||
| Texture.cs | ||
| TextureFactory.cs | ||
| TextureHelper.cs | ||
| TextureReader.cs | ||
| TextureSwizzle.cs | ||
| TextureWriter.cs | ||