GreemDev-Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
..
Cache Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
CachedGpuAccessor.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
GpuAccessor.cs Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) 2021-08-11 18:56:59 -03:00
GpuAccessorState.cs
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
ShaderCacheState.cs
ShaderCodeHolder.cs
ShaderCompileTask.cs
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00