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CodeGen
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Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)
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2023-05-11 21:35:36 +02:00 |
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Decoders
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2023-04-27 23:51:14 +02:00 |
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Instructions
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2023-04-27 23:51:14 +02:00 |
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IntermediateRepresentation
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2023-04-27 23:51:14 +02:00 |
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StructuredIr
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2023-04-27 23:51:14 +02:00 |
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Translation
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Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
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2023-05-19 11:52:31 -03:00 |
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AlphaTestOp.cs
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2023-04-27 23:51:14 +02:00 |
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AttributeType.cs
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2023-04-27 23:51:14 +02:00 |
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BufferDescriptor.cs
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Allow any shader SSBO constant buffer slot and offset (#2237)
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2023-05-05 14:20:20 +00:00 |
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BufferUsageFlags.cs
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Allow any shader SSBO constant buffer slot and offset (#2237)
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2023-05-05 14:20:20 +00:00 |
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Constants.cs
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2023-04-27 23:51:14 +02:00 |
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IGpuAccessor.cs
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2023-04-27 23:51:14 +02:00 |
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InputTopology.cs
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2023-04-27 23:51:14 +02:00 |
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OutputTopology.cs
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2023-04-27 23:51:14 +02:00 |
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Ryujinx.Graphics.Shader.csproj
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2023-04-27 23:51:14 +02:00 |
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SamplerType.cs
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2023-04-27 23:51:14 +02:00 |
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ShaderIdentification.cs
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2023-04-27 23:51:14 +02:00 |
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ShaderProgram.cs
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2023-04-27 23:51:14 +02:00 |
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ShaderProgramInfo.cs
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2023-04-27 23:51:14 +02:00 |
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ShaderStage.cs
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2023-04-27 23:51:14 +02:00 |
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SupportBuffer.cs
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2023-04-27 23:51:14 +02:00 |
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TessPatchType.cs
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2023-04-27 23:51:14 +02:00 |
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TessSpacing.cs
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2023-04-27 23:51:14 +02:00 |
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TextureDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
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TextureFormat.cs
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2023-04-27 23:51:14 +02:00 |
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TextureHandle.cs
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2023-04-27 23:51:14 +02:00 |
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TextureUsageFlags.cs
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2023-04-27 23:51:14 +02:00 |