GreemDev-Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 6bfe4715f0
Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00
..
Compute.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs
MethodClear.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
MethodConditionalRendering.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
MethodCopyBuffer.cs
MethodCopyTexture.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
MethodDraw.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
MethodFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
MethodFirmware.cs
MethodIncrementSyncpoint.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
MethodReport.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
MethodResetCounter.cs
Methods.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
MethodUniformBufferBind.cs
MethodUniformBufferUpdate.cs