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* SPIR-V: Initialize undefined variables with a value Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined. Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment. Fixes: - Tilt shift blur effect in Link's Awakening (bottom of the screen) - Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing. Testing is welcome. * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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| .. | ||
| DiskCache | ||
| HashTable | ||
| CachedShaderProgram.cs | ||
| CachedShaderStage.cs | ||
| ComputeShaderCacheHashTable.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorBase.cs | ||
| GpuAccessorState.cs | ||
| GpuChannelComputeState.cs | ||
| GpuChannelGraphicsState.cs | ||
| GpuChannelPoolState.cs | ||
| ResourceCounts.cs | ||
| ShaderAddresses.cs | ||
| ShaderCache.cs | ||
| ShaderCacheHashTable.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeAccessor.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| ShaderSpecializationList.cs | ||
| ShaderSpecializationState.cs | ||
| TransformFeedbackDescriptor.cs | ||