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* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ |
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| .. | ||
| GPFifo | ||
| MME | ||
| Compute.cs | ||
| ComputeQmd.cs | ||
| Inline2Memory.cs | ||
| MethodClear.cs | ||
| MethodConditionalRendering.cs | ||
| MethodCopyBuffer.cs | ||
| MethodCopyTexture.cs | ||
| MethodDraw.cs | ||
| MethodFirmware.cs | ||
| MethodIncrementSyncpoint.cs | ||
| MethodReport.cs | ||
| MethodResetCounter.cs | ||
| Methods.cs | ||
| MethodUniformBufferBind.cs | ||
| MethodUniformBufferUpdate.cs | ||